Interactive Icon Collection for Measuring User Engagement

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Solution Overview

Problem

Current sweepstakes and contest systems lack interactive functionality, making it difficult to measure and enhance user engagement with content.

Innovation Solution

An interactive information presentation system where users collect icons displayed over content, with a finite duration, by touching or clicking on them, and accumulate these icons to form winning combinations to receive prizes, utilizing a pool of icons that resets periodically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional sweepstakes systems are used, then implementation is simple, but user engagement measurement is impossible

Engineering Contradiction:
Improveuser engagement measurementVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary icon collection mechanism between the user and the sweepstakes system. Icons serve as mediators that track user interactions with advertisements, allowing engagement measurement without fundamentally complicating the core sweepstakes logic. The icon collection subsystem captures engagement data while the prize distribution subsystem maintains traditional sweepstakes simplicity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system employs self-service mechanisms where users automatically accumulate icons through their natural interaction with advertisements, without requiring manual engagement reporting. The system self-measures engagement by detecting icon collection events, eliminating the need for complex external measurement infrastructure while maintaining simple implementation.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If interactive icon collection is added, then user engagement is improved, but system complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the sweepstakes system into distinct functional modules: advertisement delivery, icon display, icon collection, combination verification, and prize distribution. Each module operates independently with well-defined interfaces, allowing the interactive icon collection feature to be added without fundamentally complicating the core sweepstakes logic. This modular segmentation enables ease of operation while controlling system complexity through clear separation of concerns.

Inventive Principle:
Principle #1Segmentation

3Productivity

If icon combinations are required for prizes, then engagement motivation is enhanced, but difficulty of detecting winning combinations increases

Engineering Contradiction:
Improveengagement rateVSAvoidcombination verification
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback mechanisms that continuously monitor icon collection progress and provide real-time information to users about their proximity to winning combinations. The system detects and measures combination status by comparing collected icons against predefined winning patterns, offering immediate feedback when combinations are achieved. This automated feedback loop enhances engagement motivation while simplifying combination verification through systematic comparison algorithms.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10514823B1Interactive advertising system with tracking of viewer's engagement
Publication Date: 2019.12.24 ACRES TECH
  • US10514823B1 patent drawing
  • US10514823B1 patent drawing
  • US10514823B1 patent drawing

AI summary

A method, system, and computer readable storage to cause icons to be displayed on an electronic output device. The icons can be displayed at random times during the playback of a video or display of static content. A user's goal is to touch an icon, which can be stationary or moving on the electronic display, in order to capture that icon. Predefined combinations of icons would trigger particular prizes to be awarded.