IDE Multi-Environment Build Configuration

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Solution Overview

Problem

Integrated development environments (IDEs) typically require separate projects or build episodes to target multiple runtime environments, limiting users' ability to build and validate source code against multiple environments in a single compile or build episode.

Innovation Solution

An IDE that allows users to explicitly switch configurations and target multiple runtime environments during a single build episode, using different compilers to generate separate output artifacts for homogeneous or heterogeneous environments, enabling simultaneous compilation and deployment across various runtime environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate projects or build episodes are used to target multiple runtime environments, then each runtime environment can be targeted with dedicated configuration, but the build process requires multiple separate operations and cannot complete all targets in a single compile episode

Engineering Contradiction:
ImproveAbility to target multiple runtime environmentsVSAvoidBuild efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent merges multiple target environment configurations into a single build episode by allowing the build system to accept multiple runtime environment specifications simultaneously. The IDE consolidates what previously required separate projects or build episodes into one unified build operation, where multiple target environments are processed in parallel or sequence within the same compilation context.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The build system is enhanced to perform multiple functions within a single operation. It can now target homogeneous and heterogeneous runtime environments simultaneously, supporting multiple compilers and configuration sets in one build episode. This multi-functionality eliminates the need for separate dedicated build processes for each target environment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a single configuration is active at a given time to target a selected runtime environment, then the build process is simple and focused, but the user cannot target multiple runtime environments simultaneously

Engineering Contradiction:
ImproveBuild process simplicityVSAvoidAbility to target multiple runtime environments
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The configuration system transitions from a static single-configuration model to a dynamic multi-configuration model. The IDE allows users to activate multiple configurations simultaneously through a unified interface, where each configuration can be independently managed yet collectively processed. The system dynamically adjusts build parameters based on the selected target environments while maintaining operational simplicity through centralized control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The IDE introduces an intermediary build management layer that mediates between multiple active configurations and the underlying compilation process. This intermediary handles the complexity of managing multiple runtime environment targets, compilers, and configurations, while presenting a simplified interface to users. It coordinates the build episode to process multiple configurations without requiring users to manually manage each configuration's complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If different projects or build episodes are used for homogeneous and heterogeneous runtime environments, then each environment receives appropriate compiler optimization, but the overall build process becomes more complex and time-consuming

Engineering Contradiction:
ImproveCompiler optimization for target environmentVSAvoidBuild process complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent segments the build process into independent configuration units that can be simultaneously active. Each runtime environment target is represented as a distinct configuration segment with its own compiler settings and optimizations, yet all segments are managed within a single build episode. This segmentation allows precise compiler optimization for each target while avoiding the complexity of separate build processes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The build system creates a composite configuration structure that combines multiple runtime environment specifications into a unified build context. Like composite materials combining different properties, this composite configuration allows the system to apply environment-specific compiler optimizations while maintaining a cohesive build process. The composite structure integrates homogeneous and heterogeneous environment requirements without requiring separate build operations.

Inventive Principle:
Principle #40Composite materials

Data Source

PatentUS9043765B2Simultaneously targeting multiple homogeneous and heterogeneous runtime environments
Publication Date: 2015.05.26 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9043765B2 patent drawing
  • US9043765B2 patent drawing
  • US9043765B2 patent drawing

AI summary

A single software project in an integrated development environment (IDE) may be built for multiple target environments in a single build episode. Multiple different output artifacts may be generated by the build process for each of the target environments. The output artifacts are then deployed to the target environments, which may be homogeneous or heterogeneous environments. The same source project may be used to generate multiple output artifacts for the same target environment.