Assistant Idle-Time Content Personalization Without Task Disruption

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Solution Overview

Problem

Existing systems face challenges in estimating idle time and determining relevant personalized content to present during user wait times, which can disrupt tasks and reduce engagement.

Innovation Solution

An assistant system estimates idle time using client system signals, historical interactions, and network conditions, and determines content relevance based on contextual information and task type to provide personalized content with varying interactivity levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If personalized content is presented during idle time, then user engagement is improved, but it may disrupt the user's task and reduce engagement

Engineering Contradiction:
Improveuser engagementVSAvoidtask disruption
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary analysis of user context, task state, and content relevance before presenting personalized content during idle time. By anticipating user needs and system state in advance, the system can determine optimal moments for content presentation that are less likely to disrupt ongoing tasks, thus improving engagement while minimizing interference.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts content presentation based on real-time monitoring of user behavior patterns, task progression, and system state. By making the content delivery adaptive and flexible rather than static, the system can respond to changing user needs and task requirements, presenting content when it is most relevant and least disruptive to user workflow.

Inventive Principle:
Principle #15Dynamics

2Use of energy by moving object

If the system estimates idle time and presents content, then resource utilization is optimized, but measurement precision of idle time estimation becomes challenging

Engineering Contradiction:
Improveresource utilizationVSAvoididle time estimation accuracy
Core Design Contradiction:
Use of energy by moving objectVSMeasurement precision

Solution Approach 1:

The system implements feedback mechanisms by continuously monitoring actual user behavior during and after content presentation, comparing it against predicted idle time patterns. This feedback loop allows the system to refine its idle time estimation algorithms over time, improving measurement precision while maintaining optimized resource utilization through learned behavioral patterns.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system employs self-service mechanisms by automatically adjusting its content presentation strategy based on accumulated data about user patterns and system performance. Through self-learning and automatic parameter adjustment, the system improves its idle time estimation accuracy without requiring external calibration, thereby optimizing resource utilization while enhancing measurement precision.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the system determines content relevance based on contextual information, then personalization quality is improved, but system complexity increases

Engineering Contradiction:
Improvecontent personalization qualityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the complex task of content personalization into distinct modular components: context analysis module, user profile module, content recommendation module, and relevance scoring module. Each segment handles a specific aspect of personalization independently, making the overall system more manageable and maintainable while still delivering high-quality personalized content based on comprehensive contextual information.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements universal, multi-functional modules that can handle multiple types of contextual information and user scenarios through a unified framework. By creating versatile components that serve multiple purposes rather than dedicated specialized modules for each scenario, the system reduces overall complexity while maintaining high adaptability and personalization quality across diverse use cases.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12495098B2Presenting personalized content during idle time for assistant systems
Publication Date: 2025.12.09 META PLATFORMS INC
  • US12495098B2 patent drawing
  • US12495098B2 patent drawing
  • US12495098B2 patent drawing

AI summary

In one embodiment, a method includes receiving a user input associated with a task from a client system associated with a first user, calculating an idle time associated with the task based on the user input and the task, determining a level of interactivity of content items to display for the first user during the idle time based on a length of the idle time and a type of the task, retrieving personalized content items based on the level of interactivity and contextual information associated with the task, and sending instructions to the client system for presenting the personalized content items during the idle time, wherein the personalized content items have the determined level of interactivity.