Illumination Device Elongated Light Patterns Gaming Visual Effects

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Solution Overview

Problem

Conventional game systems provide limited visual effects to users, with accompanying devices like infrared light emitting devices only offering movement tracking without additional visual impact during gameplay.

Innovation Solution

An illumination device that receives signals from a display control device to emit visible light with an elongated cross section, allowing for additional visual effects by shedding light around the display device, including linear light patterns and color variations, enhancing the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional infrared light emitting devices are used for movement tracking, then device functionality is achieved, but visual effect variety is limited

Engineering Contradiction:
Improvevisual effect varietyVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The illumination device is designed to serve dual purposes: it provides movement tracking functionality through signal reception while simultaneously delivering diverse visual effects through multiple lighting portions. This multi-functional design resolves the contradiction by making a single device capable of both tracking and visual enhancement without requiring separate complex systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent employs multiple lighting portions that can emit light with different characteristics (colors, intensities, patterns) to create varied visual effects. By changing lighting parameters such as color temperature, brightness, and emission patterns across different lighting portions, the system achieves visual effect variety without increasing fundamental device complexity.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple lighting portions with different characteristics are added, then visual effect variety is improved, but device complexity increases

Engineering Contradiction:
Improveillumination effect varietyVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The illumination device is divided into multiple lighting portions, each responsible for specific visual effects. This segmentation allows independent control and optimization of each lighting portion while maintaining overall system manageability. Each portion can be controlled separately to create different visual patterns, achieving high versatility without overwhelming complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The lighting portions are designed to dynamically adjust their emission characteristics based on received signals and control inputs. This dynamic control allows the system to achieve diverse visual effects through software/control-based management rather than requiring complex hardware configurations for each effect type.

Inventive Principle:
Principle #15Dynamics

3Illumination intensity

If visible light is emitted for visual effects, then user engagement is enhanced, but energy consumption increases

Engineering Contradiction:
Improvevisual effect intensityVSAvoidenergy consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The illumination device emits visible light in periodic patterns rather than continuous emission. By controlling the timing, duration, and intensity of light emission cycles, the system creates engaging visual effects while significantly reducing overall energy consumption compared to continuous operation.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

Different lighting portions emit light with different intensities and characteristics tailored to specific visual effect requirements. This localized quality control allows energy to be concentrated where needed for maximum visual impact while minimizing energy consumption in areas where lower intensity suffices.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The illumination device provides wider variations of illumination effects, creating a more immersive and engaging experience for users by adding visual effects to the gameplay environment, beyond the standard display on the screen.

Implementation Method 1

The lighting portion emits a plurality of rays of visible light each having an elongated cross section

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Data Source

PatentUS8777741B2Illumination device
Publication Date: 2014.07.15 NINTENDO CO LTD
  • US8777741B2 patent drawing
  • US8777741B2 patent drawing
  • US8777741B2 patent drawing

AI summary

An illumination device is capable of receiving a signal from a display control device for displaying an image on a display screen. The illumination device includes a reception portion and a lighting portion. The reception portion receives a control signal from the display control device. The lighting portion emits a plurality of rays of visible light each having an elongated cross section in accordance with the control signal received by the reception portion. For example, the rays of visible light are shed on a wall surface behind the display screen.