iLotto System Segmented Game Phases for Lottery Engagement

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Solution Overview

Problem

Current player participation games in broadcast media, such as television and the Internet, lack innovative and engaging formats that provide excitement for players and viewers, and there is a need for improved game play experiences that incorporate enhanced flexibility and prizing structures.

Innovation Solution

The development of a system called iLotto, which allows multiple users to compete in a lottery-style game by selecting numbers, with a central system managing user interactions, scoring, and prizing based on predefined criteria, while ensuring mandated parameters like payout amounts and win rates are met, allowing for flexible game play and prizing structures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional lottery formats are used, then game simplicity is maintained, but player engagement and excitement are insufficient

Engineering Contradiction:
Improvegame format flexibilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into multiple independent phases: number selection phase, drawing phase, and bonus game phase. Each phase can be played independently or combined, allowing flexible adaptation while maintaining clear, simple rules within each segment. This segmentation enables the system to offer varied game formats without overwhelming complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts game parameters such as bonus game triggers, payout structures, and number of players based on predetermined criteria and player participation. The game format can shift between different modes (e.g., standard lottery vs. enhanced bonus games) to maintain engagement while using a standardized core mechanism.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If fixed prizing structures are used, then game integrity is maintained, but flexibility in rewarding players is limited

Engineering Contradiction:
Improveprizing structure flexibilityVSAvoidprize payout reliability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

Prize amounts and payout structures are predetermined and established before the game begins. The system pre-calculates potential prize pools and bonus awards based on player participation and game outcomes. This preliminary setup ensures that the system can flexibly award prizes during gameplay while maintaining financial integrity and meeting mandated payout requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system adjusts prizing parameters such as bonus game trigger thresholds, multiplier values, and prize distribution ratios based on game conditions and player participation levels. These parameter changes are made within predetermined ranges to maintain reliability while providing flexibility in rewarding players appropriately for different game outcomes.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If multiple players participate simultaneously, then competitive engagement increases, but managing game interactions becomes more complex

Engineering Contradiction:
Improveplayer participation rateVSAvoidinteraction management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically manages player interactions, scoring, and bonus game qualifications without requiring complex manual coordination. Players independently select numbers and the system automatically processes comparisons, determines winners, and triggers bonus games based on predetermined criteria. This self-service approach enables high player participation while keeping interaction management simple and automated.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides real-time feedback to players about their game status, winning combinations, and bonus game qualifications. This immediate feedback mechanism allows multiple players to participate simultaneously while the system efficiently manages interactions by clearly communicating outcomes and next steps, reducing the perceived complexity for both players and operators.

Inventive Principle:
Principle #23Feedback

4Adaptability or versatility

If bonus games are added to enhance excitement, then player engagement improves, but game rule complexity increases

Engineering Contradiction:
Improvegame play varietyVSAvoidgame rule simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Bonus games are structured as separate, self-contained segments with their own simple rules that are triggered based on performance in the main lottery game. Each bonus game type (e.g., pick-a-prize, wheel of fortune, matching games) operates independently with clear, easy-to-understand mechanics. This segmentation allows the system to offer varied, exciting bonus content while maintaining simple, intuitive rules within each game segment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Not all players qualify for or participate in bonus games - only those meeting specific criteria (such as matching certain number combinations or achieving particular scores) are invited to play. This partial participation approach adds excitement and variety for qualifying players while keeping the overall game structure simple for all participants. The bonus games are optional add-ons rather than required components.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8376826B2Methods and apparatus for enhanced interactive game play in lottery and gaming environments
Publication Date: 2013.02.19 MILESTONE ENTERTAINMENT LLC
  • US8376826B2 patent drawing
  • US8376826B2 patent drawing
  • US8376826B2 patent drawing

AI summary

Methods and systems for electronic interaction comprising a display for presenting a grid of identifying objects, an input for receiving a player selection of an identifying object, a random generator for randomly selecting a winning identifying object, and a point tally system for awarding points to the player according to the rules comprising a first point value if the player selected identifying object exactly matches the winning identifying object, a second point value if the player selected identifying object is in a geometric relationship with the winning identifying object, and a third, negative, point value if the player is not awarded the first point value or the second point value.