Image Comparison Game System for Mobile Networks
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Solution Overview
Problem
Current mobile communication devices lack innovative ways to utilize image data for entertainment and marketing purposes, leading to a saturated market where new features are needed to enhance usability beyond voice connections, and existing image-based games are limited in variety and engagement.
Innovation Solution
A method for comparing objects over a communication network, where a reference object is provided by one party and comparison objects are submitted by others, determining a value of similarity to notify winners, with applications in games, science, and data collection, utilizing camera phones and multimedia messaging for task completion and image processing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional short messages are used for communication, then cost is reduced, but image sharing capability and entertainment functionality are limited
Solution Approach 1:
The patent applies multi-functionality by enabling mobile phones to serve multiple purposes: capturing images with integrated cameras, storing images in memory, transmitting images via messaging systems, and displaying images on screens. This transforms the mobile phone from a single-function voice device into a multi-functional platform that combines communication, entertainment, and imaging capabilities, thereby improving adaptability without proportionally increasing cost.
Solution Approach 2:
The patent implements preliminary action by pre-equipping mobile phones with cameras and image processing capabilities before images need to be captured or shared. This allows users to immediately capture and share images without requiring separate equipment or complex setup, making image sharing as convenient as traditional texting while expanding functionality.
2Adaptability or versatility
If more features are added to mobile phones to differentiate from competitors, then market competitiveness improves, but device complexity increases
Solution Approach 1:
The patent merges previously separate functions (camera, image processor, memory storage, display system, and messaging capability) into an integrated mobile phone platform. By combining these components into a single device with unified control, the system achieves enhanced usability without proportionally increasing operational complexity for the user.
Solution Approach 2:
The mobile phone is designed as a universal device that performs multiple functions: voice communication, image capture, image storage, image transmission, and image display. This multi-functional approach allows the device to compete in the market by offering diverse capabilities while maintaining a single integrated platform rather than requiring multiple separate devices.
3Adaptability or versatility
If image-based games are implemented, then entertainment value increases, but processing requirements and resource consumption increase
Solution Approach 1:
The patent implements self-service by enabling the mobile phone to autonomously capture images, process them for game functionality, store them in internal memory, and manage their transmission without requiring external equipment or intensive external processing. The device uses its own integrated resources (camera, processor, memory) to sustain image-based entertainment applications.
Solution Approach 2:
The system performs preliminary actions by pre-processing and storing images in the device's memory before they are needed for game play. This allows images to be readily available for immediate use in entertainment applications without requiring intensive real-time processing or external retrieval, thereby reducing ongoing resource consumption during game operation.
Data Source
AI summary
The present invention relates to a method, device and computer program product for exchanging and processing image data within the context of playing a wireless network based game. A first object is a reference object which is provided by a first party. At least one second object is a comparison object which is provided by at least one second party and the first party and the at least one second party are involved in a comparison procedure over a communication network. Information is established which is indicative of the first object and a task is generated which relates to the first object which is available to the at least one second party. The first party receives the at least one second object from the second party. The second object is compared to the first object, with a value generated based upon the comparison.


