Image-Recognition Game Silhouette Matching
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Solution Overview
Problem
Current wearable computing devices with near-eye displays lack interactive games that effectively integrate real-world object recognition, limiting their application in augmented and virtual reality scenarios where users need to interact with both virtual and real-world environments.
Innovation Solution
A method and system for an image-recognition based game on a head-mountable device (HMD) that displays a silhouette of an object, allowing users to align and capture real-world objects matching the silhouette's characteristics, with image analysis to determine similarity measures and provide match indications.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If wearable computing devices with near-eye displays are used, then users can access computing functions and displays in a compact form factor, but interactive games that integrate real-world object recognition are limited
Solution Approach 1:
The patent merges virtual game elements (silhouettes) with real-world objects through augmented reality display. The HMD overlay's silhouettes are combined with camera-captured real objects, allowing players to interact with both virtual and physical environments simultaneously. This merging enables game integration while utilizing existing HMD capabilities without adding complex new hardware.
Solution Approach 2:
The HMD serves multiple functions: displaying virtual game silhouettes, capturing real-world images through the camera, analyzing image data to determine object matches, and providing augmented reality feedback. This multi-functionality allows a single device to support both traditional gaming and real-world interaction without requiring separate specialized systems.
2Measurement precision
If users attempt to align silhouettes with real-world objects using head movement alone, then the interface remains simple, but alignment precision and matching accuracy are insufficient
Solution Approach 1:
The system provides real-time feedback by analyzing captured images and comparing them against the target silhouette. The HMD displays visual feedback indicating whether the captured object matches the silhouette criteria, allowing users to adjust their alignment. This feedback loop significantly improves matching accuracy while maintaining ease of operation through automated comparison.
Solution Approach 2:
The patent replaces manual alignment mechanisms with automated image analysis. Instead of relying solely on mechanical head movement for precision alignment, the system uses computational image processing to automatically determine matches, substituting mechanical precision with digital measurement and comparison.
3Ease of operation
If the HMD displays silhouettes overlaid on real-world views, then users can easily locate matching objects, but the display complexity and processing requirements increase
Solution Approach 1:
The system performs preliminary action by pre-displaying silhouettes with specific characteristics (shape, size, color) before the user captures an image. This allows users to quickly locate and align objects that match the pre-specified criteria, improving ease of operation. The silhouette preparation and characteristic definition occur beforehand, reducing real-time processing requirements.
Solution Approach 2:
The patent utilizes visual characteristics including color information in the silhouettes and captured images to enable easy object location and matching. By incorporating color changes and visual特征 into the silhouette display and comparison process, the system enhances user ability to locate matching objects while using standard image processing techniques rather than complex display hardware.
Data Source
AI summary
Disclosed herein are embodiments of an image-recognition based game. In one aspect, a method involves (1) receiving by a computing device an input to initiate a game application, (2) causing the game application to initiate a game, and (3) during gameplay of the game: (a) causing a graphical display of the computing device to display a silhouette object that includes at least a shape of the silhouette object, (b) receiving by the computing device image data of an environment that includes a real-world object, (c) analyzing the image data to determine one or more similarity measures that indicate similarity between the real-world object and the silhouette object, where one of the similarity measures indicates similarity between a shape of the real-world object and the shape of the silhouette object, and (d) causing the graphical display to display a match indication based on the one or more similarity measures.


