Image Rendering System with Dynamic Environmental Adaptation

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Solution Overview

Problem

Current technologies fail to render three-dimensional objects in a realistic manner, particularly in specific locations and environments, lacking accurate incorporation of lighting angles, intensities, colors, shadows, materials, and textures, and do not adapt in real-time to location and environmental changes.

Innovation Solution

A system and method that utilizes GPS coordinates, environmental inputs from devices like cameras and thermometers, and sound inputs to generate realistic renderings of objects on displays, updating based on real-time environmental, positional, and sound information, incorporating dynamic lighting and textures to simulate the object's presence in the environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If traditional image placement technology is used to display objects in background settings, then the implementation is simple and fast, but the realism and integration of three-dimensional objects into the environment is poor

Engineering Contradiction:
Improverealism of rendered objectVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system dynamically adjusts rendering parameters including lighting angles, light intensities, light colors, shadow positions, material properties, and textures based on real-time location information from GPS devices and environmental data from environmental input devices. This dynamic adaptation allows the rendered object to maintain photorealistic appearance across different locations and environmental conditions without manual intervention.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops where environmental input devices continuously monitor real-time environmental conditions (lighting, temperature, humidity, wind) and location information devices provide ongoing GPS coordinates. This feedback is processed by the processor to automatically adjust rendering parameters, creating a closed-loop system that maintains realism without requiring manual recalibration.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If static rendering is used to display objects, then the processing time and computational resources are minimized, but the adaptation to real-time location and environmental changes is lost

Engineering Contradiction:
Improvereal-time environmental adaptationVSAvoidrendering time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing environmental data and location information to predict upcoming environmental changes. The processor prepares rendering parameter adjustments in advance based on forecasted environmental conditions, allowing smooth transitions without real-time computational delays during actual rendering updates.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements periodic updates where environmental input devices and location information devices sample environmental conditions at regular intervals. The processor updates rendering parameters at these periodic intervals rather than continuously, reducing computational overhead while maintaining the appearance of real-time adaptation. This periodic action balances adaptability with processing efficiency.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12190462B2Systems and methods for rendering images
Publication Date: 2025.01.07 JEPPE ARTHUR
  • US12190462B2 patent drawing
  • US12190462B2 patent drawing
  • US12190462B2 patent drawing

AI summary

Systems and methods for rendering images that include a non-transitory memory storing an executable code, an object model, a location information, wherein the location information includes global positioning system (GPS) coordinates, and a hardware processor executing the executable code to receive an environmental input from a first input device, the environmental input including a real-time environmental information, generate a rendering of an object based on the object model, the location information, and the real-time environmental information. The systems and methods for rendering images may further receive a position input from a second input device, the position input including a viewer position information, update the rendering of the object based on the viewer position information, receive a sound input from a third input device, the sound input including a sound information, and update the rendering of the object based on the sound information.