Image Rotation Using Block-Based Memory Pointer Adjustment

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Solution Overview

Problem

Existing image rotation systems for display devices are costly and complex due to the need for different code for various rotation degrees, leading to prolonged processing times and inefficiencies.

Innovation Solution

A method that involves dividing the source image into blocks and transferring pixels from a source memory to a display memory based on the desired orientation change, using memory pointers to adjust coordinates and positions, allowing for efficient rotation by 90°, 180°, or 270° without requiring separate code for each angle.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If different code is used to perform different degrees of image rotation, then image rotation functionality is achieved, but software cost and complexity substantially increase

Engineering Contradiction:
Improveimage rotation functionalityVSAvoidapplication software complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single unified code implementation performs all image rotation operations (90°, 180°, 270°, and other angles) by using a universal rotation algorithm that takes rotation angle as a parameter. The system uses one set of code that can handle multiple rotation degrees through parameterized functions rather than separate code paths for each rotation angle.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The rotation operation is controlled by changing the angle parameter passed to the rotation function. Instead of having different code for different rotation degrees, the system uses a single function where the rotation angle is a variable parameter, allowing flexible rotation control without increasing code complexity.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If different code is used to perform different degrees of image rotation, then image rotation functionality is achieved, but processing time is prolonged

Engineering Contradiction:
Improveimage rotation functionalityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The image is divided into multiple blocks or regions, and rotation is performed on each block independently and in parallel. This segmentation allows the processing to be distributed and optimized, reducing the overall processing time compared to rotating the entire image as a single unit with complex conditional code.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-calculates rotation parameters and prepares transformation matrices before actual image rotation. By performing preliminary computations of rotation angles and coordinate transformations, the system avoids repeated calculations during the rotation process, significantly reducing processing time.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple code sets are used for different rotation angles, then various orientation changes are achieved, but memory usage increases

Engineering Contradiction:
Improveorientation change capabilityVSAvoidmemory usage
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

A single set of rotation code handles all orientation changes by accepting rotation angle as a parameter. The universal rotation function eliminates the need for multiple separate code sets, thereby reducing memory consumption while maintaining full orientation change capability through parameterized control.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8581933B2System and method for displaying a rotated image in a display device
Publication Date: 2013.11.12 LG ELECTRONICS INC
  • US8581933B2 patent drawing
  • US8581933B2 patent drawing
  • US8581933B2 patent drawing

AI summary

A method controls display of an image by dividing a source image into a plurality of M×N blocks of pixels, selecting a first one of the blocks, and transferring the pixels in the first block from a source memory to a display memory, the pixels in the first block transferred based on orientation change information. The selecting and transferring steps are then repeated to transfer pixels in remaining ones of the blocks to the display memory. Each block corresponds to only a portion of the source image, where any given portion represents less than a full line of pixels in the source image.