3D Imaging Feature Compensation for Virtual Character Motion

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Solution Overview

Problem

Conventional 3D imaging technologies face issues with smooth motion and high production costs due to insufficient hardware performance, leading to inconsistent frame rates and increased computing resource demands for real-time 3D model generation in applications like film and online media.

Innovation Solution

An imaging device and method utilizing a vision detecting module, voice detecting module, and 3D imaging module with a partial-feature database for feature compensation, which generates and combines 3D mesh information with compensating mesh information to maintain smooth partial-feature changes in virtual characters, even under low hardware performance conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-time computing is used to generate 3D model in real time, then the virtual character motion can be generated dynamically, but the computing resources required increase substantially

Engineering Contradiction:
Improvedynamic motion generationVSAvoidcomputing resources
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent applies preliminary action by pre-generating and storing multiple sets of 3D mesh data corresponding to different mouth shapes and facial expressions in a database. Instead of computing 3D models in real-time during playback, the system retrieves pre-computed mesh data based on voice recognition results, significantly reducing computing resource requirements while maintaining dynamic motion generation capability.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If real-time computing is used to generate 3D model, then the virtual character can respond dynamically to input, but the production cost increases substantially

Engineering Contradiction:
Improvereal-time responseVSAvoidproduction cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent reduces production cost by performing 3D model generation work in advance and storing the results. The pre-computed 3D mesh data is retrieved during playback based on voice recognition, eliminating the need for expensive real-time computing hardware and reducing overall production costs while maintaining dynamic response capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses copying by storing multiple pre-generated 3D mesh models in a database that can be quickly retrieved and applied. Instead of generating unique 3D models in real-time, the system selects and applies appropriate pre-computed mesh copies from the database based on voice recognition results, reducing both computing costs and production expenses.

Inventive Principle:
Principle #26Copying

3Use of energy by moving object

If low frame rate is used due to insufficient hardware performance, then the computing load is reduced, but the motion of 3D model becomes inconsistent and image quality deteriorates

Engineering Contradiction:
Improvecomputing loadVSAvoidmotion consistency
Core Design Contradiction:
Use of energy by moving objectVSReliability

Solution Approach 1:

The patent ensures motion consistency by pre-generating 3D mesh data for various mouth shapes and facial expressions at appropriate frame rates and storing them in the database. During playback, the system retrieves the corresponding pre-computed mesh data based on voice recognition, ensuring smooth and consistent motion without requiring high computing load during real-time operation.

Inventive Principle:
Principle #10Preliminary action

4Adaptability or versatility

If complex algorithms are used for real-time 3D model generation, then the virtual character motion can be generated dynamically, but the production cost increases

Engineering Contradiction:
Improvedynamic generationVSAvoidalgorithm complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent reduces algorithm complexity by performing complex 3D model generation algorithms in advance during the production phase and storing the results. During playback, the system only needs to retrieve pre-computed mesh data based on simple voice recognition, significantly reducing the complexity of algorithms required during real-time operation while maintaining dynamic generation capability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11935323B2Imaging device and imaging method using feature compensation
Publication Date: 2024.03.19 AVERMEDIA TECH
  • US11935323B2 patent drawing
  • US11935323B2 patent drawing
  • US11935323B2 patent drawing

AI summary

The invention discloses an imaging device using feature compensation, such a device comprises a vision detecting module, a voice detecting module, a partial-feature database and a three-dimensional (3D) imaging module. The vision detecting module may be configured to 3D mesh information of at least one object based on an imaging signal of the object. The voice detecting module may be configured to detect at least one specific voice of the object and generates a corresponding identification (ID) information. The partial-feature database may be configured to store compensating mesh information of the partial-features of the object. The 3D imaging module may be configured to combine the 3D mesh information of the object with the compensating mesh information, and thereby forms an 3D image. Furthermore, correspondingly, the invention also discloses an imaging method using feature compensation.