Immersive 3D Environment Control Using Speech, Gaze, and Gestures
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Solution Overview
Problem
Existing methods for providing and controlling immersive extended reality (XR) environments, such as augmented and virtual reality, are cumbersome, inefficient, and limit user interaction, often overwhelming users and reducing the ability to multitask or control XR environments effectively.
Innovation Solution
The implementation of computer systems with improved user interfaces that allow users to interact with XR environments using a combination of spoken inputs and other input types, such as gestures and eye movements, to efficiently control and modify immersive outputs without cluttering the interface with excessive controls.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interface elements and controls are displayed in immersive XR environments, then users can control the XR environment, but the large field-of-view overwhelms users and reduces multitasking capability
Solution Approach 1:
The patent extracts control functionality from the visual display and transfers it to spatial audio. Users control XR environments through audio-based instructions rather than visual interface elements, eliminating the need for prominent displayed controls that clutter the field-of-view while maintaining effective control capability.
Solution Approach 2:
The patent introduces audio as an intermediary channel between the user and the XR environment. Instead of direct visual control, users provide audio commands that are translated into environmental modifications, creating a more immersive experience without visual clutter.
2Ease of operation
If prominently placed user interface elements are displayed in immersive XR environments, then users can easily control the XR environment, but users' feelings of immersion are reduced
Solution Approach 1:
The patent removes visual UI elements from the XR environment and relocates control mechanisms to the audio domain. This extraction eliminates the harmful visual clutter that breaks immersion while preserving control accessibility through audio-based interaction.
Solution Approach 2:
The patent substitutes the visual-mechanical interaction system with an audio-based interaction system. Users communicate control intentions through audio commands rather than visual gestures or interface elements, maintaining ease of operation while preserving immersion.
3Ease of operation
If conventional control methods are used in immersive XR environments, then users can interact with the XR environment, but interaction takes longer and wastes energy
Solution Approach 1:
The patent enables the system to automatically interpret and execute control actions based on audio inputs. The system processes audio commands and translates them into environmental modifications without requiring users to navigate complex visual interfaces, reducing interaction time and energy consumption.
Solution Approach 2:
The patent replaces time-consuming visual search and selection mechanisms with direct audio command execution. Users can control XR environments through spoken instructions that are processed and executed more quickly than conventional visual control methods, reducing both time and energy loss.
Data Source
AI summary
The present disclosure generally relates to methods and interfaces for providing and controlling immersive outputs. In some examples, an immersive output including a displayed environmental effect is provided in response to a speech request from a user. While the immersive output including the displayed environmental effect is being provided, the immersive output is modified in response to receiving additional user inputs.


