Immersive 3D Space Displays for Real-Time Collaborative Design

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Solution Overview

Problem

Existing interactive technologies, such as VR goggles, isolate users and limit interaction with others, making it difficult for multiple decision-makers to express hand actions and body postures during collaborative experiences.

Innovation Solution

A system that uses an input token, interaction device, sensor, and display generator to transform two-dimensional inputs into three-dimensional views, allowing multiple users to interact and design spaces in real-time through a large-format display, enhancing collaboration and design experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If VR goggles are used to create a realistic virtual environment, then immersion and realism are improved, but user isolation and inability to interact with others worsen

Engineering Contradiction:
Improvevirtual environment realismVSAvoidsocial interaction capability
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The patent introduces a camera and display system as an intermediary that captures and transmits visual information from the physical environment to the user. This allows users wearing VR goggles to see and interact with others in the physical space through camera feeds displayed on lenses, bridging the isolation created by the immersive virtual environment while maintaining the benefits of VR immersion.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple users need to collaborate and express hand actions and body postures, then interaction capability is improved, but device obtrusiveness and isolation worsen

Engineering Contradiction:
Improvecollaborative interaction capabilityVSAvoidgoggle system obtrusiveness
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses cameras to capture visual copies of users' hand actions and body postures in the physical environment. These visual copies are then transmitted and displayed to other participants, allowing collaborative interaction without requiring complex sensors or trackers in the VR goggles themselves. This reduces device complexity while maintaining versatile interaction capabilities.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If a large-format display is used for immersive display, then collaboration and design experience are improved, but system complexity increases

Engineering Contradiction:
Improvecollaborative design capabilityVSAvoidsystem configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the display system into separate functional components: cameras for capturing input, processing systems for transforming dimensional views, and display devices for output. This segmentation allows the system to achieve immersive collaborative design capabilities through modular components rather than a single complex integrated system, reducing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260010265A1Computer-generated immersive and interactive displays based on transformed dimensional views
Publication Date: 2026.01.08 FELLOWES INC
  • US20260010265A1 patent drawing
  • US20260010265A1 patent drawing
  • US20260010265A1 patent drawing

AI summary

Systems and methods are described for generating an immersive experience for designing a physical space using multi-dimensional visualizations and sharing the design process in real-time. A system may system may identify a user and access a project associated with the user. The system may identify an input token placed on a touchscreen of an interaction device and a stored object associated with the input token. The system may access information about and a visual representation of the stored object. The system may generate, for display via the touchscreen, a two-dimensional view of the physical space and/or the information about the stored object. The system may generate a three-dimensional view of the physical space that includes the visual representation of the stored object. The system may transmit the three-dimensional view for display via one or more display devices that are independently housed from the interaction device.