Immersive 3D Space Displays for Real-Time Collaborative Design
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Solution Overview
Problem
Existing interactive technologies, such as VR goggles, isolate users and limit interaction with others, making it difficult for multiple decision-makers to express hand actions and body postures during collaborative experiences.
Innovation Solution
A system that uses an input token, interaction device, sensor, and display generator to transform two-dimensional inputs into three-dimensional views, allowing multiple users to interact and design spaces in real-time through a large-format display, enhancing collaboration and design experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If VR goggles are used to create a realistic virtual environment, then immersion and realism are improved, but user isolation and inability to interact with others worsen
Solution Approach 1:
The patent introduces a camera and display system as an intermediary that captures and transmits visual information from the physical environment to the user. This allows users wearing VR goggles to see and interact with others in the physical space through camera feeds displayed on lenses, bridging the isolation created by the immersive virtual environment while maintaining the benefits of VR immersion.
2Adaptability or versatility
If multiple users need to collaborate and express hand actions and body postures, then interaction capability is improved, but device obtrusiveness and isolation worsen
Solution Approach 1:
The patent uses cameras to capture visual copies of users' hand actions and body postures in the physical environment. These visual copies are then transmitted and displayed to other participants, allowing collaborative interaction without requiring complex sensors or trackers in the VR goggles themselves. This reduces device complexity while maintaining versatile interaction capabilities.
3Adaptability or versatility
If a large-format display is used for immersive display, then collaboration and design experience are improved, but system complexity increases
Solution Approach 1:
The patent divides the display system into separate functional components: cameras for capturing input, processing systems for transforming dimensional views, and display devices for output. This segmentation allows the system to achieve immersive collaborative design capabilities through modular components rather than a single complex integrated system, reducing overall system complexity.
Data Source
AI summary
Systems and methods are described for generating an immersive experience for designing a physical space using multi-dimensional visualizations and sharing the design process in real-time. A system may system may identify a user and access a project associated with the user. The system may identify an input token placed on a touchscreen of an interaction device and a stored object associated with the input token. The system may access information about and a visual representation of the stored object. The system may generate, for display via the touchscreen, a two-dimensional view of the physical space and/or the information about the stored object. The system may generate a three-dimensional view of the physical space that includes the visual representation of the stored object. The system may transmit the three-dimensional view for display via one or more display devices that are independently housed from the interaction device.


