Immersive Audio Fading for Vehicle Speaker Layout Adaptation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing techniques for fading audio signals in immersive audio systems are inefficient and ineffective in maintaining accurate spatialization and artistic intent, particularly in vehicles with multiple loudspeakers including height channels.

Innovation Solution

A method involving a processor that receives object-based audio and metadata, renders it into a multichannel audio presentation, determines mixes based on loudspeaker layouts, and generates loudspeaker signals to optimize playback, incorporating features like gain adjustment, delay, and filtering to adapt to different seating configurations and spatial cues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual linear panning between stereo speaker pairs is used, then the fading operation is simple to implement, but the spatial audio quality and artistic intent are degraded

Engineering Contradiction:
Improvefading operation simplicityVSAvoidspatial audio quality
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent introduces a spatial audio renderer as an intermediary component between the audio source and the loudspeakers. This renderer receives object-based audio with spatial metadata and converts it into a multichannel audio presentation tailored to the specific loudspeaker layout, enabling accurate spatialization without requiring complex manual panning operations.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically adjusts multiple audio parameters including gain, delay, and filtering based on the detected loudspeaker layout and seating configuration. By automatically modifying these parameters through processing, the system achieves high spatial audio quality while maintaining ease of operation through automated adaptation rather than manual control.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If existing fading techniques are applied to immersive audio systems with height channels, then the system complexity is reduced, but the spatialization accuracy and immersive experience are lost

Engineering Contradiction:
Improvesystem complexityVSAvoidspatialization accuracy
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The spatial audio renderer is designed as a universal processing system that can handle multiple audio formats and loudspeaker layouts (e.g., 5.1, 7.1, 9.1, Dolby Atmos) through a single integrated architecture. This multi-functional renderer automatically adapts to different configurations including height channels, maintaining spatialization accuracy across diverse immersive audio systems without requiring separate specialized processing for each layout.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates feedback mechanisms where the detected loudspeaker layout and seating configuration are used to automatically adjust the audio rendering parameters. This feedback loop enables the system to maintain high spatialization accuracy by continuously adapting the gain, delay, and filtering parameters to match the actual physical arrangement of speakers and listening positions.

Inventive Principle:
Principle #23Feedback

3Manufacturing precision

If automated rendering based on metadata is used, then the spatial audio quality is improved, but the processing time and computational resources increase

Engineering Contradiction:
Improvespatial audio qualityVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary rendering of the audio signal into a multichannel presentation tailored to the specific loudspeaker layout before the actual playback occurs. By pre-processing the spatial audio transformation based on metadata about the audio objects and their spatial characteristics, the system optimizes the rendering pipeline to reduce real-time computational burden while maintaining high spatial audio quality.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250358583A1Immersive audio fading
Publication Date: 2025.11.20 DOLBY LABORATORIES LICENSING CORP
  • US20250358583A1 patent drawing
  • US20250358583A1 patent drawing
  • US20250358583A1 patent drawing

AI summary

Enclosed are embodiments for immersive audio fading. In some embodiments, a method comprises: receiving object-based audio and metadata; rendering the object-based audio into a multichannel audio presentation for a first loudspeaker layout based on the metadata determining a first mix based on the multichannel audio presentation and a second loudspeaker layout associated with the vehicle; generating first loudspeaker signals based on the first mix for playback through loudspeakers in the second loudspeaker layout; receiving input; determining a second mix different from the first mix based on the multichannel audio presentation and the input; and generating second loudspeaker signals based on the second mix for play back through the loudspeakers in the second loudspeaker layout.