Immersive Content Presentation System with Real-Time 3D Scene Modification
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing content presentation technologies limit viewer interaction and immersion, as they typically involve static environments and single display devices, failing to utilize the complexity of three-dimensional virtual scenes and real-time user input effectively.
Innovation Solution
A system and method for presenting a scene from linear content in an immersive environment, allowing users to interact and change aspects of the scene in real-time by accessing and modifying three-dimensional virtual scene information, and rendering these changes for immediate display across multiple display devices, including floor and ceiling projections, to create a panoramic and interactive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If content is presented on a single display device in a static environment, then the presentation is simple and easy to implement, but the viewer immersion and interaction are limited
Solution Approach 1:
The patent transitions from traditional 2D flat screen display to 3D immersive environment with panoramic display. The content is rendered in a virtual 3D space and projected onto multiple surfaces including walls, floor, and ceiling, creating a spherical projection environment that surrounds the viewer. This dimensional transformation enables viewers to be immersed within the content rather than observing it from a distance.
Solution Approach 2:
The system combines multiple display devices (screens, projectors) to form an integrated immersive environment. The virtual 3D scene is rendered once and then distributed across multiple projection surfaces simultaneously, merging the functionality of multiple devices into a unified panoramic display system that works together to create the immersive experience.
2Ease of operation
If linear content is presented without real-time modification capability, then the content delivery is simple and efficient, but user engagement and control are reduced
Solution Approach 1:
The system transforms static linear content into a dynamic interactive experience. Viewers can control camera angles, character perspectives, and scene parameters in real-time. The underlying 3D virtual scene allows dynamic re-rendering based on user inputs, enabling the content to adapt and change during playback without requiring complex manual editing or pre-rendering of multiple variations.
Solution Approach 2:
The system uses the original 3D virtual scene data as a template or master copy that can be re-rendered multiple times with different parameters. Instead of creating separate content for each possible view, the system maintains one master 3D scene and generates different 2D projections in real-time based on user-selected camera angles and perspectives, significantly reducing the complexity of content management.
3Power
If 3-D virtual scene information is not utilized, then the content rendering is computationally simpler, but the underlying complexity and rendering options are wasted
Solution Approach 1:
The system performs preliminary work by creating the 3D virtual scene during the content production phase. All the complex 3D modeling, lighting, and scene composition are completed in advance and stored as reusable data. During playback, the system only needs to re-render the scene from different angles based on user input, which is computationally much less intensive than creating the original 3D content from scratch each time.
Data Source
AI summary
A method may include presenting a scene from linear content on one or more display devices in an immersive environment, and receiving, from a user within the immersive environment, input to change an aspect of the scene. The method may also include accessing 3-D virtual scene information previously used to render the scene, and changing the 3-D virtual scene information according to the changed aspect of the scene. The method may additionally include rending the 3-D virtual scene to incorporate the changed aspect, and presenting the rendered scene in real time in the immersive user environment.


