Immersive Device Reflective Chamber Design
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Solution Overview
Problem
Current immersive technologies, such as virtual reality devices and experiential art rooms, fail to provide a fully encompassing and immersive visual experience that blurs the lines between physical and virtual environments, often requiring large-scale public setups or lacking in sensory stimulation.
Innovation Solution
An immersive device with a reflective chamber surrounded by mirrored sidewalls and light emitting elements, allowing for manipulation of the visual field with various light sources and fog/haze, creating a controlled environment that can transform from introspective to large and populated settings, blurring the distinction between physical and virtual experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Volume of moving object
If a small enclosure is used, then device portability and space efficiency are improved, but the visual immersion and sense of vast space deteriorate
Solution Approach 1:
The patent uses mirrored surfaces to reflect light and create virtual images, effectively extending the visual space in multiple dimensions. The mirrors create an illusion of infinite space by reflecting the limited physical space repeatedly, transforming a small 3D enclosure into a perception of vast multidimensional space.
Solution Approach 2:
The mirrored surfaces create optical copies of the observer and the environment. These virtual copies multiply the perceived space exponentially, allowing a small physical chamber to generate the illusion of an infinitely large space through repeated reflections of light and images.
2Adaptability or versatility
If multiple mirrored surfaces are used to create immersive space, then visual immersion is improved, but device complexity increases
Solution Approach 1:
The mirrored surfaces serve multiple functions simultaneously: they create the illusion of space, reflect controlled lighting effects, and provide a neutral background that enhances the visibility of projected images or light elements. This multi-functionality reduces the need for separate components for each effect.
Solution Approach 2:
The system controls the visual environment by changing parameters such as light intensity, color temperature, and reflection angles rather than physically reconfiguring the mirrored surfaces. This allows dynamic transformation of the visual space using simple adjustments to lighting parameters.
3Illumination intensity
If light emitting elements are added to manipulate the visual field, then sensory stimulation is improved, but energy consumption increases
Solution Approach 1:
The patent replaces high-energy mechanical lighting systems with low-energy LED or laser light elements that can be precisely controlled. These light sources consume minimal energy while providing intense, focused illumination that enhances the visual effects within the mirrored chamber.
Solution Approach 2:
Instead of illuminating the entire space uniformly, the system uses targeted, localized light elements that illuminate only specific areas or paths needed for the visual effect. This partial illumination approach reduces overall energy consumption while maintaining the immersive experience in critical zones.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The device provides a psychologically novel and entertaining experience by creating a vast, immersive space within a small enclosure, offering high control over the visual field and sequencing environments to disorient the user's sense of space and time, enhancing sensory stimulation and immersion.
Implementation Method 1
A first sidewall may be coupled perpendicularly to the floor sidewall, and the first sidewall may have a backing coupled to a mirror, the mirror having a first wall reflective mirrored surface
Implementation Method 2
The device may further include a plurality of light emitting elements with one or more of light emitting elements may be configured to emit light into the reflective chamber
Data Source
AI summary
An immersive device may include a floor sidewall having a floor reflective surface. A first sidewall, having a first wall reflective surface, may be coupled to the floor sidewall. A second sidewall, having a second wall reflective surface, may be coupled to the floor sidewall and coupled to the first sidewall. A third sidewall, having a third wall reflective surface, may be coupled to the floor sidewall opposite the first sidewall and coupled to the second sidewall. A fourth sidewall, having a fourth wall reflective surface, may be coupled to the floor sidewall opposite the second sidewall and coupled to both the first sidewall and third sidewall. A ceiling sidewall, having a ceiling reflective surface, may be coupled to the first, second, third, and fourth sidewalls, and the ceiling sidewall may be positioned opposite to the floor sidewall. The floor reflective surface, wall reflective surfaces, and ceiling reflective surface may form a perimeter of and bound the reflective chamber.


