Immersive Display Glare Rendering With Dynamic Position Control

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Solution Overview

Problem

Existing technologies fail to effectively address glare issues in immersive display environments, such as virtual reality and augmented reality, which can distract users and impair their ability to perform tasks.

Innovation Solution

An apparatus comprising a display and a glare system that renders glare content at different positions across the field of view, with the glare system capable of producing peak luminance greater than the display, and a controller to dynamically control the position of the glare content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a display renders content at high peak luminance to improve visibility and immersion, then the visual impact is enhanced, but glare is generated that distracts users and impairs task performance

Engineering Contradiction:
Improvepeak luminanceVSAvoidglare
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The display is divided into two independent systems: a display subsystem for rendering content and a glare system for generating glare. Each system operates independently with its own light sources and control mechanisms, allowing the glare system to produce high-luminance glare without compromising the display content quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The glare system dynamically adjusts the position, luminance, and temporal characteristics of glare based on real-time detection of user eye characteristics (pupil size, blink state, gaze direction). This dynamic adaptation allows the glare to be optimized for each user's visual state, maximizing the glare effect while minimizing negative impacts.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If glare is rendered at fixed positions to simplify system design, then device complexity is reduced, but the ability to adapt to different user characteristics and scenarios is limited

Engineering Contradiction:
Improvesystem complexityVSAvoiduser adaptation
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system incorporates eye sensors that continuously detect user eye characteristics and provide feedback to the controller. The controller uses this feedback to dynamically adjust the glare system's output, creating a closed-loop control system that adapts to each user's visual state in real-time.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The glare system is designed to serve multiple functions: it can simulate various glare conditions (direct sunlight, headlamps, artificial lights), adapt to different user characteristics (pupil size, blink patterns), and support diverse应用场景 (VR, AR, mixed reality). This multi-functionality is achieved through a unified glare system that can be programmatically controlled.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If the glare system operates at peak luminance continuously to ensure visibility, then glare effectiveness is maintained, but energy consumption increases

Engineering Contradiction:
Improveglare effectivenessVSAvoidenergy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The glare system employs temporal modulation by detecting user blink cycles and adjusting glare luminance accordingly. Glare is rendered at high luminance during periods when the user's eye is open and can perceive it, and reduced or turned off during blinks. This periodic operation maintains glare effectiveness while significantly reducing average power consumption.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution enhances user immersion by dynamically managing glare, improving task performance by minimizing distractions caused by bright light sources, and allowing for customizable glare patterns based on user characteristics.

Implementation Method 1

optics configured to superimpose the glare content from the glare emitter onto the field of view

Methodology Applied
Scientific EffectOptical superposition: Interference

Data Source

PatentUS12346992B2Rendering glare content
Publication Date: 2025.07.01 NOKIA TECHNOLOGIES OY
  • US12346992B2 patent drawing
  • US12346992B2 patent drawing
  • US12346992B2 patent drawing

AI summary

An apparatus including: a display configured to render display content over a field of view; and a glare system configured to render glare content in the field of view, wherein the glare system is configured to render the glare content at different positions across the field of view at different times while the display renders the display content.