Immersive Display Glare Rendering With Dynamic Optical Positioning

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Solution Overview

Problem

Bright light sources can cause glare that inhibits human vision and distracts users, affecting their ability to perform tasks, and existing technologies do not effectively manage glare in immersive display environments.

Innovation Solution

A system that combines a display and a glare emitter to superimpose glare content onto the field of view, allowing the glare content to be rendered at higher luminance than the display content, with controlled positioning and movement across the field of view, and includes an eye sensor for user-specific optimization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a display system is designed to provide high luminance for immersive content, then user immersion is improved, but glare is generated that inhibits vision and distracts users

Engineering Contradiction:
Improvedisplay luminanceVSAvoidglare
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The display system is segmented into two independent subsystems: a display configured to render display content at a first peak luminance, and a glare system configured to render glare content at a second peak luminance. This segmentation allows each subsystem to be optimized for its specific function without compromise - the display for immersive content and the glare system for controlling glare effects, thereby resolving the contradiction between achieving high luminance for immersion and preventing harmful glare.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A beam combiner acts as an intermediary optical element that merges the light paths from the display and the glare system. The beam combiner allows both the display content and glare content to be superimposed and presented to the user simultaneously, enabling the system to deliver both high luminance immersive content and controlled glare effects without requiring separate viewing paths, thus maintaining immersion while managing glare.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If glare content is rendered at high luminance to simulate realistic light sources, then realism and immersion are improved, but the glare becomes more distracting and harmful to vision

Engineering Contradiction:
ImproverealismVSAvoidvisual distraction
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The glare system is configured to dynamically adjust the luminance of glare content independently from the display content. The controller can vary the second peak luminance of the glare system in real-time based on the displayed scene requirements, allowing the system to render realistic high-luminance glare effects when needed for immersion while reducing or eliminating glare when it would be distracting, thereby resolving the contradiction between realism and visual comfort.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies different luminance qualities to different parts of the visual field by rendering glare content at specific locations independent of the main display content. This allows high luminance to be concentrated only where realistic glare effects are needed (such as at the position of virtual light sources) while keeping other areas at comfortable viewing levels, thus achieving realism without excessive visual distraction.

Inventive Principle:
Principle #3Local quality

3Device complexity

If a single display system is used to render both content and glare effects, then device complexity is reduced, but the ability to independently control luminance and positioning is limited

Engineering Contradiction:
Improvesystem structureVSAvoidluminance control
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The display and glare system are merged into a single integrated apparatus that shares common optical path elements including the beam combiner and near-eye display optics. This merging maintains relatively simple device structure while the independent configuration of the glare system (with separate light source, optics, and control) provides enhanced adaptability for luminance and positioning control, resolving the contradiction between simplicity and versatility.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user immersion by effectively managing glare, enabling precise control over glare positioning and luminance to improve task performance and facilitate clinical vision testing and simulation activities.

Implementation Method 1

a glare system configured to render glare content in the field of view

Methodology Applied
Scientific EffectLight superposition: Light

Implementation Method 2

the optics comprises a beam combiner configured to combine the display content of the display and the glare content of the glare emitter

Methodology Applied
Scientific EffectBeam combining: Reflection

Implementation Method 3

The angle selective filter is configured to filter out light beams of light exiting the optical element and having an angle of incidence on the curved surface larger than a cut-off angle of incidence

Methodology Applied
Scientific EffectAngle selective filtering: Filter (optical)

Implementation Method 4

A transparent optical coating is formed upon a surface of the visor body which is partially transmissive of light of visible optical wavelengths amongst which it is preferentially transmissive of light of a subrange of wavelengths for including therein the wavelength(s) of display light

Methodology Applied
Scientific EffectWavelength selective transmission: Dichroic Filter

Data Source

PatentEP3809185B1Rendering glare content
Publication Date: 2025.07.23 NOKIA TECHNOLOGIES OY
  • EP3809185B1 patent drawingFigure 1~2
  • EP3809185B1 patent drawingFigure 3A~3B
  • EP3809185B1 patent drawingFigure 3C~3D

AI summary

An apparatus comprising: a display configured to render display content over a field of view; and a glare system configured to render glare content in the field of view, wherein the glare system is configured to render the glare content at different positions across the field of view at different times while the display renders the display content.