Wearable Immersive Display Control Using Posture and Object Context

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional wearable devices often provide an immersive view only in specific situations, requiring manual switching and may result in a dark or blurry execution screen, making it cumbersome for users to enter an immersive view environment.

Innovation Solution

A wearable device equipped with sensors and cameras that adaptively change the immersive view environment based on user posture and interaction with virtual objects, using computer-executable instructions to identify real objects and adjust display schemes accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual switching to immersive view is implemented, then immersive viewing experience is achieved, but user convenience deteriorates due to cumbersome operation

Engineering Contradiction:
Improveimmersive viewing experienceVSAvoidmanual switching operation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The wearable device automatically detects user context (posture, environment, interaction state) and autonomously adjusts the immersive view settings without requiring manual user input. The system serves itself by monitoring sensor data from cameras, gyroscopes, and proximity sensors to determine when immersive mode should be activated or adjusted.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user interaction with virtual objects and environmental conditions, then uses this feedback to dynamically adjust the immersive view parameters. When the user interacts with a virtual object or changes posture, the system detects these changes and automatically modifies the display to maintain optimal immersion.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If automatic adjustment of immersive view is implemented, then user convenience is improved, but device complexity increases due to multiple sensors and processing requirements

Engineering Contradiction:
Improveautomatic view adjustmentVSAvoidsensor and processing system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The wearable device integrates multiple sensors (cameras, gyroscopes, proximity sensors) that serve multiple functions: they detect user posture, monitor environmental context, track interaction with virtual objects, and provide spatial awareness. This multi-functionality reduces the need for separate dedicated components for each detection task.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system combines data from multiple sensors and processing modules into a unified context-aware control system. The processor integrates information from cameras, motion sensors, and interaction detectors to make holistic decisions about immersive view adjustment, rather than having separate independent systems for each function.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If immersive view is activated in all situations, then immersion is maximized, but adaptability to different contexts deteriorates

Engineering Contradiction:
Improveimmersion levelVSAvoidcontext adaptation
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The immersive view parameters are dynamically adjusted based on real-time detection of user context, posture, and interaction state. The system transitions smoothly between different levels of immersion depending on the situation, rather than maintaining a fixed immersive state. This allows the immersion level to be optimized for each specific context.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies different immersive processing to different regions or aspects of the display based on local context. For example, when a user interacts with a specific virtual object, the immersive effects are concentrated on that object and its immediate surroundings, while other areas maintain standard display characteristics. This provides targeted immersion rather than uniform application.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12613576B2Wearable device providing immersive experience and method of controlling same
Publication Date: 2026.04.28 SAMSUNG ELECTRONICS CO LTD
  • US12613576B2 patent drawing
  • US12613576B2 patent drawing
  • US12613576B2 patent drawing

AI summary

A wearable device providing an immersive experience and a method of controlling the same are provided. The wearable device includes at least one sensor, at least one camera, memory storing one or more computer programs, and one or more processors communicatively coupled to the at least one sensor, at least one camera, and the memory, wherein the one or more computer programs include computer-executable instructions that, when executed by the one or more processors individually or collectively, cause the wearable device to identify a real object located around a user based on an image of a real world obtained through the at least one camera, identify a posture of the user wearing the wearable device based on sensing data obtained by the at least one sensor, based on the identified real object and the posture of the user, determine a first immersion level, based on the determined first immersion level, display an execution screen of at least one application as a virtual object, while the virtual object is displayed, determine a second immersion level based on interaction with the virtual object and the user, and based on the determined second immersion level, change a display scheme of the virtual object.