Immersive Display Window Manager Context Adaptation

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Solution Overview

Problem

In immersive virtual or augmented reality environments, managing display windows for a virtual workstation can lead to musculoskeletal disorders and interaction errors due to difficult access and uncomfortable postures, especially when users are unable to move or rotate, causing strain and partial reading of information.

Innovation Solution

A method for managing display windows that sets parameters based on the current user context, including position, mobility, and field of vision, to optimize window positioning and sizing, using sensors and user interfaces to determine the best reproduction zones and rules for window modifications such as opening, moving, or resizing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If display windows are arranged in three-dimensional space to extend workspace, then workspace variability is improved, but user accessibility and comfort deteriorate

Engineering Contradiction:
Improveworkspace variabilityVSAvoiduser accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The display window manager dynamically adjusts window parameters (position, size, orientation) based on real-time user context data from sensors. The system transitions from static window arrangement to dynamic adaptation, automatically repositioning windows within the comfort zone as user position or environment changes, thereby maintaining accessibility while preserving 3D workspace flexibility

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops by continuously monitoring user context through sensors (accelerometers, gyroscopes, position sensors) and using this information to automatically adjust window parameters. This closed-loop control ensures windows remain accessible without requiring user intervention, resolving the contradiction between flexible 3D arrangement and ease of access

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If windows are positioned at extreme locations in three-dimensional space, then workspace organization is improved, but reading comfort and interaction accuracy deteriorate

Engineering Contradiction:
Improveworkspace organizationVSAvoidinteraction accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system defines a specific 'comfort zone' region in the 3D space where windows are constrained to be positioned. This local quality approach creates a favorable interaction zone with optimal viewing angles and distances, ensuring high reading comfort and interaction accuracy while still allowing flexible window arrangement within this designated region

Inventive Principle:
Principle #3Local quality

3Ease of operation

If users turn their head to access side windows, then access to all windows is improved, but musculoskeletal health deteriorates

Engineering Contradiction:
Improvewindow accessibilityVSAvoidmusculoskeletal disorders
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system performs the task of window repositioning automatically based on sensor data detecting user head position or body orientation. Instead of requiring users to actively turn their heads to access side windows, the system self-adjusts window positions to remain within the user's natural field of view, eliminating the harmful repeated head turning while maintaining full window accessibility

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240201836A1Method for managing windows and display window manager for a virtual workstation in an immersive environment, method for managing an immersive environment and immersive reality system
Publication Date: 2024.06.20 ORANGE SA
  • US20240201836A1 patent drawing
  • US20240201836A1 patent drawing
  • US20240201836A1 patent drawing

AI summary

A method for managing display windows of a virtual workstation in an immersive environment, a display window being associated with a processing reproducing data produced by the associated processing. The method for managing windows includes setting a parameter for reproducing a display window, during a modification of the display window, to a value that is determined as a function of a current user context. Thus, the display window that is configured as a function of the current user context is notably positioned and sized so that the user can read the menus, data, etc. displayed thereon without any conscious effort, which reduces risk of any interaction errors and of musculoskeletal disorders.