Immersive Game Enclosure with Multi-Sensory Feedback
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Solution Overview
Problem
Current game apparatuses fail to fully immerse users by not effectively utilizing a wide field of vision and lacking sensory feedback beyond the screen, leading to a suboptimal realistic sensation experience.
Innovation Solution
A game apparatus with an enclosure, head-mounted display, and actuator system that provides tactile, visual, and sensory feedback such as wind, water, smell, heat, and vibration, synchronized with the game scenario and user's visual point, enhancing immersion through a combination of physical and sensory stimulation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a head-mounted display is used to expand the screen to occupy a large portion of the field of vision, then the sense of immersion is enhanced, but the device complexity increases
Solution Approach 1:
The patent combines multiple sensory feedback mechanisms (actuator for vibration, supply unit for environmental effects) with the head-mounted display to create an integrated immersive system. This merging of multiple functions into a single device addresses the contradiction by achieving enhanced immersion while consolidating complexity into a unified platform.
Solution Approach 2:
The head-mounted display serves multiple functions: visual display, vibration feedback through integrated actuators, and coordination with supply units for environmental effects. This multi-functionality allows the single device to provide comprehensive immersive experience while reducing the need for separate dedicated devices for each sensory modality.
2Adaptability or versatility
If vibration and sensory feedback devices are added to enhance realistic sensation, then the sense of immersion is enhanced, but the device complexity increases
Solution Approach 1:
The controller integrates control of multiple subsystems (display content, actuator vibration, supply unit operations) into a single coordination unit. This merging allows comprehensive sensory feedback while managing complexity through centralized control rather than separate independent systems.
Solution Approach 2:
The system implements coordinated feedback across multiple sensory channels where the controller synchronizes visual display content with vibration patterns and environmental supply timing. This multi-channel feedback approach enhances immersion by providing correlated sensory information while managing complexity through unified control logic.
3Adaptability or versatility
If multiple sensory feedback mechanisms (actuator and supply unit) are integrated, then the realistic sensation is enhanced, but the ease of operation decreases
Solution Approach 1:
The controller automatically coordinates and synchronizes the actuator and supply unit operations based on game situations and user visual point data, without requiring manual configuration or intervention. This self-service approach allows multiple sensory feedback mechanisms to operate in harmony while maintaining ease of operation through automated coordination.
Solution Approach 2:
The system uses feedback from game situation analysis and user visual point tracking to automatically adjust and coordinate the timing and intensity of vibration and environmental supply effects. This feedback-driven coordination enhances realistic sensation while maintaining ease of operation through adaptive automated control.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution significantly enhances user immersion by providing a multi-sensory experience that aligns with the game scenario, offering a more realistic and engaging experience by integrating physical sensations with visual feedback.
Implementation Method 1
an actuator that causes a user to perceive shaking or vibration
Data Source
AI summary
A game apparatus includes an enclosure including a controller, a display, an operation unit, and a riding part, wherein the game apparatus further includes at least one of an actuator for causing a user to perceive shaking or vibration and a supply unit for causing the user to perceive at least one of wind, water, smell, heat, a cooling sensation, and a tactile sensation, and wherein the controller controls content displayed on the display depending on a situation in a game and a change in a user's visual point, and the controller controls the actuator or the supply unit according to the situation in the game.


