Immersive Golf Range with Dynamic Projection Mapping

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Solution Overview

Problem

Current immersive game play systems lack the ability to synchronize and control embedded or projection-mapped images across the full expanse of a playing field in response to user actions, limiting interactive and community-based game experiences.

Innovation Solution

A dynamic, interactive range surface and end-of-range display system that simultaneously displays flight paths of multiple balls, allowing multiple users to play on the same field with embedded and projection-mapped images, providing a shared, reactive, and immersive experience by integrating sensors and projection technology to track and visualize ball trajectories and provide real-time feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional simulator sports use entirely virtual playing fields projected on flat video monitors, then accurate simulation and life-like experience are achieved, but the ability to synchronize and control embedded or projection-mapped images across the full expanse of the playing field in reaction to user actions is lost

Engineering Contradiction:
Improvesimulation accuracyVSAvoidinteractive capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent merges the virtual simulation environment with the physical playing field by projecting images onto the actual field surface. This combination allows the system to maintain simulation accuracy while enabling interactive capabilities through synchronized projection-mapped images that respond to user actions in real-time.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically adjusts and synchronizes projection-mapped images across the playing field in response to user actions. The embedded images and projection mappings are controlled to react dynamically to ball position, player movement, and game events, transforming the static virtual field into an interactive responsive environment.

Inventive Principle:
Principle #15Dynamics

2Productivity

If hybrid activities enhance traditional driving ranges with passive and active tracking systems, then automated scoring and instructional value are improved, but the interactive component remains limited to computer and graphics-driven simulation

Engineering Contradiction:
Improveautomated scoring efficiencyVSAvoidcommunity-based game capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system implements real-time feedback loops where tracking systems monitor ball position and player actions, then immediately update the projection-mapped images and embedded displays on the playing field. This feedback mechanism enables multiple users to see and interact with each other's shots simultaneously, creating community-based game experiences while maintaining automated scoring efficiency.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent adds a new dimension to hybrid activities by incorporating embedded and projection-mapped images across the full expanse of the playing field. This transforms the traditionally two-dimensional screen-based interaction into a three-dimensional immersive environment where multiple users can engage in community-based games with enhanced interactivity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If static three-dimensional physical fields are used, then simple physical play is maintained, but novel objectives and completely new games are not enabled

Engineering Contradiction:
Improvephysical play simplicityVSAvoidgame objective variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system makes the physical playing field multi-functional by integrating embedded and projection-mapped images that can display various game objectives, rules, and feedback. The same physical field can support multiple different games and objectives by changing the projected content, enabling novel game experiences while maintaining the simplicity of physical play.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11325001B2Immersive and reactive game play range, system and process
Publication Date: 2022.05.10 FLYINGTEE TECH LLC
  • US11325001B2 patent drawing
  • US11325001B2 patent drawing
  • US11325001B2 patent drawing

AI summary

The invention generally relates to an immersive and reactive game play system and process having a dynamic, interactive range surface and/or an end-of-range display that provide for a partially simulated environment with a shared field of play for the activity that allows for an immersive but shared view of each user and the other users, and further expands participation by combining the advantages of simulated display with a physical field of play. The immersive and reactive game play system and process is configured to simultaneously display flight paths of multiple balls struck from a multi-level, multi-bay golf and entertainment facility. The interactive range surface provides a visual, auditory and/or physical effect to a golf ball traveling over or landing on the range surface, and the end-of-range display is configured to display the continued flight path of the golf ball.