Immersive Headset Pupillary Sensor Dynamic Window Allocation
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Solution Overview
Problem
Existing immersive headset systems often require users to adapt their vision to the size of the display panel, leading to misalignment and eye strain due to varying interpupillary distances, which can cause cross-eye experiences and discomfort.
Innovation Solution
An immersive headset system that includes a headset device with a pupillary sensor to determine the interpupillary distance and a displaying device that allocates the right and left visual windows accordingly, ensuring optimal alignment and reducing eye strain by dynamically adjusting the position and shape of the visual windows based on the user's interpupillary distance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the display panel size is fixed, then the device complexity is reduced, but the adaptability to different interpupillary distances deteriorates
Solution Approach 1:
The patent applies dynamics by making the visual window positions adjustable based on detected interpupillary distance. The system dynamically repositions the right and left visual windows on the display panel according to the user's actual IPD, transforming a static display configuration into a dynamic one that adapts to individual users without requiring multiple fixed display sizes.
Solution Approach 2:
The patent changes the positional parameters of the visual windows on the display panel based on the interpupillary distance value detected by the sensor. By modifying the horizontal positions of the visual windows as a variable parameter, the system accommodates different IPD values while using the same fixed display panel, thus improving adaptability without increasing device complexity.
2Ease of operation
If the visual windows are fixed on the display panel, then the ease of operation is improved, but the comfort and alignment with user vision deteriorates
Solution Approach 1:
The patent implements feedback by using a pupillary sensor to detect the user's actual interpupillary distance and using this information to adjust the visual window positions. This closed-loop system ensures that the visual windows are automatically aligned with the user's eyes, eliminating misalignment and eye strain while maintaining ease of operation through automated adjustment.
Solution Approach 2:
The system performs self-service by automatically detecting and adjusting the visual window positions based on the user's interpupillary distance without requiring manual intervention. The sensor-based system autonomously optimizes the display configuration for each user, eliminating the need for manual adjustment while ensuring proper alignment and comfort.
3Adaptability or versatility
If the display panel boundaries are fixed, then the manufacturing precision is improved, but the ability to accommodate varying interpupillary distances deteriorates
Solution Approach 1:
The patent segments the display panel into distinct right and left visual windows that can be independently positioned. This segmentation allows the system to accommodate varying interpupillary distances by adjusting the positions of these segmented regions, while the overall display panel boundaries remain fixed and manufactured with standard precision.
Data Source
AI summary
An immersive headset system includes a headset device and a displaying device. The headset device includes a pupillary sensor for determining an interpupillary distance value. The displaying device is communicated with the headset device. The displaying device includes a display panel for displaying an immersive content. The immersive content includes a right visual window and a left visual window. The right visual window and the left visual window are displayed synchronously at different positions on the display panel. When the displaying device receives the interpupillary distance value from the headset device, the right visual window and the left visual window of the immersive content are allocated by the displaying device according to the interpupillary distance value.


