3D Immersive Interface Layering for Real-Scene Transparency

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Solution Overview

Problem

Current 3D immersive environments fail to provide users with information about the real environment, leading to a lack of realistic interaction and degraded user experience due to flat, non-intuitive interface designs that do not utilize the immersive nature effectively.

Innovation Solution

The method involves arranging an interface element displaying layer and a real scene displaying layer in a 3D immersive environment, using a camera to capture real scenes, and setting interface elements to a translucent state for superimposition, with a divided interface layer for primary and secondary operation areas to display application tags and user information, allowing for real-time observation of the real environment without affecting basic behaviors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If interface elements are displayed in a flat block form in 3D immersive environment, then the interface structure is simple, but the user experience deteriorates and realistic basic behaviors cannot be performed simultaneously

Engineering Contradiction:
Improveuser experienceVSAvoidinterface structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D flat interface blocks to a 3D spatial interface layout that utilizes depth, height, and horizontal positioning. Interface elements are arranged in a three-dimensional space around the user, creating a spherical or circular interface area that leverages the immersive 3D environment's spatial characteristics to provide richer interaction dimensions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The interface is divided into multiple functional zones including a first interface area for primary operations, a second interface area for secondary operations, and a third interface area for additional functions. This segmentation allows different types of interactions to be organized spatially, improving usability while maintaining the immersive experience.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If the interface layer blocks the real scene view, then interface elements are visible, but the user cannot observe real environment changes in real time

Engineering Contradiction:
Improvereal environment informationVSAvoidinterface visibility
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The interface elements are rendered with varying transparency levels depending on their location and importance. The first interface area uses higher transparency to minimize obstruction, while maintaining visibility of critical interface elements. This local variation in transparency quality allows simultaneous visibility of both the real environment and interface elements.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent employs transparency and opacity adjustments as a visual property change to balance interface visibility with environmental observation. By dynamically controlling the transparency of interface elements, the system ensures that users can perceive both the virtual interface and the real-world background simultaneously without one completely blocking the other.

Inventive Principle:
Principle #32Color changes

3Loss of information

If all interface elements are displayed with equal prominence, then the interface is comprehensive, but the user cannot quickly locate relevant information

Engineering Contradiction:
Improveinformation accessibilityVSAvoidinformation location speed
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Different interface areas are assigned different visual priorities and transparency levels. The first interface area, containing primary operation elements, is positioned and styled for maximum visibility and accessibility. Secondary and tertiary interface areas have adjusted visual properties that guide user attention hierarchically, enabling quick location of relevant information while maintaining comprehensive information display.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10922885B2Interface deploying method and apparatus in 3D immersive environment
Publication Date: 2021.02.16 BEIJING PICO TECH
  • US10922885B2 patent drawing

AI summary

An interface deploying method and apparatus are provided in a 3D immersive environment. The method includes: arranging an interface element displaying layer and a real scene displaying layer in turn from near to far in a direction of a user's sight line; using a camera device to collect real scenes of a real environment where the user is located, and displaying them to the user by the real scene displaying layer; and setting interface elements to a translucent state, and displaying the interface elements via the interface element displaying layer. In the above manner, the user may observe the changes of the real environment in real time while experiencing the 3D immersive environment, thereby experiencing the 3D immersive environment without affecting realistic basic behaviors.