Immersive LED Stage Color Correction via Segmented Patching

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Solution Overview

Problem

Immersive content production systems face challenges in real-time color correction and lighting adjustment for seamless integration of virtual and physical elements, leading to color mismatches and lighting discrepancies between virtual and physical objects within the immersive environment.

Innovation Solution

A system configured to receive user inputs for lighting and color adjustments, applying these values to specific regions of the immersive virtual environment, and generating images based on these inputs, including virtual stage lights and color correction techniques to ensure accurate and dynamic lighting and color synchronization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If real-time color correction and lighting adjustment are implemented in immersive content production systems, then the integration quality of virtual and physical elements is improved, but the system complexity and processing requirements increase

Engineering Contradiction:
Improvecolor accuracyVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system divides the immersive environment into multiple regions, each with independent color correction and lighting parameters. This allows localized adjustments without affecting the entire environment, reducing the complexity of global processing while maintaining high color accuracy in each region.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the immersive environment can have different color correction and lighting characteristics tailored to their specific requirements. This enables precise control over color accuracy and lighting effects in each area without requiring uniform complex processing across the entire system.

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If real-time color correction is applied to the entire immersive environment, then the overall visual quality is improved, but the processing time and computational resources increase

Engineering Contradiction:
Improvecolor correction qualityVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The immersive environment is segmented into multiple regions that can be processed independently and in parallel. This reduces the computational burden on any single processing unit and enables faster overall processing while maintaining high color correction quality across the entire environment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies color correction selectively to specific regions rather than uniformly to the entire environment. This partial action approach reduces the total computational workload and processing time while still achieving the desired color accuracy in the most critical areas.

Inventive Principle:
Principle #16Partial or excessive action

3Measurement precision

If multiple lighting parameters are adjusted independently for different regions, then the lighting precision and realism are improved, but the control complexity increases

Engineering Contradiction:
Improvelighting precisionVSAvoidcontrol complexity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system provides a unified control interface that can manage multiple lighting parameters across different regions simultaneously. This multi-functional control system allows operators to adjust lighting precision in various regions through a single integrated system, reducing operational complexity while maintaining high lighting precision.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11887251B2System and techniques for patch color correction for an immersive content production system
Publication Date: 2024.01.30 LUCASFILM ENTERTAINMENT COMPANY LTD
  • US11887251B2 patent drawing
  • US11887251B2 patent drawing
  • US11887251B2 patent drawing

AI summary

A computing device in communication with an immersive content generation system can generate and present images of a virtual environment on one or more light-emitting diode (LED) displays at least partially surrounding a performance area. The device may capture a plurality of images of a performer or a physical object in the performance area along with at least some portion of the images of the virtual environment by a taking camera. The device may identify a color mismatch between a portion of the performer or the physical object and a virtual image of the performer or the physical object in the images of the virtual environment. The device may generate a patch for the images of the virtual environment to correct the color mismatch. The device may insert the patch into the images of the virtual environment. Also, the device may generate content based on the plurality of captured images.