Immersive Lighting Adjustment via Region Segmentation

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Solution Overview

Problem

Immersive content production systems face challenges in real-time color correction and lighting adjustment for seamless integration of virtual and physical elements, leading to color mismatches and lighting discrepancies between virtual and physical objects within the immersive environment.

Innovation Solution

A system configured to receive user inputs for lighting and color adjustments, applying these values to specific regions of the immersive virtual environment, and generating images based on these inputs, including features for virtual stage lights, color correction, and panosphere adjustments, using a combination of software, firmware, and hardware to ensure accurate and interactive frame-rate rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If real-time color correction and lighting adjustment are implemented in immersive content production systems, then visual quality and realism are improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improvecolor accuracyVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system divides the immersive environment into multiple regions, each with independent lighting and color correction parameters. This segmentation allows targeted adjustments without requiring global system changes, reducing overall complexity while maintaining precision in specific areas.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts lighting parameters (intensity, color temperature, hue) and color correction values in real-time based on user input and environmental conditions. By changing parameters rather than reconfiguring hardware, the system achieves high precision with minimal structural complexity.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If real-time lighting adjustments are applied to immersive virtual environment, then visual realism is improved, but processing time and computational resources increase

Engineering Contradiction:
Improvelighting accuracyVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system pre-calculates and stores lighting parameter combinations and color correction profiles for common scenarios. When user input is received, it selects from pre-prepared options or makes minimal adjustments, avoiding full recalculation and significantly reducing processing time while maintaining lighting accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system applies lighting and color corrections only to specific regions of the immersive environment that require adjustment, rather than processing the entire scene. This partial action approach maintains visual realism in critical areas while minimizing overall computational burden.

Inventive Principle:
Principle #16Partial or excessive action

3Manufacturing precision

If multiple lighting parameters are controlled for virtual stage lights, then lighting precision is improved, but ease of operation decreases

Engineering Contradiction:
Improvelighting control precisionVSAvoidoperational simplicity
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The system combines multiple lighting parameters (intensity, color temperature, hue, saturation) into unified control interfaces and preset profiles. Users can adjust overall lighting characteristics through single controls that automatically coordinate multiple parameters, maintaining precision while simplifying operation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system creates universal lighting profiles that can be applied across different regions and scenarios with a single configuration. These multi-functional profiles handle various lighting requirements (ambient, accent, dramatic) through standardized parameter sets, reducing the complexity of operational controls.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11978154B2System and techniques for lighting adjustment for an immersive content production system
Publication Date: 2024.05.07 LUCASFILM ENTERTAINMENT COMPANY LTD
  • US11978154B2 patent drawing
  • US11978154B2 patent drawing
  • US11978154B2 patent drawing

AI summary

In at least one embodiment, an immersive content generation system may receive a first input from a user indicating a lighting value. The computing device may receive a second input indicating a region of an immersive virtual environment to which the lighting value is to be applied. The computing device may apply the lighting value to the region of the immersive virtual environment. The computing device may output one or more images of the immersive virtual environment, the one or more images based, in part, on the input lighting value. Numerous other aspects are described.