Immersive Lighting Adjustment via Region Segmentation
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Solution Overview
Problem
Immersive content production systems face challenges in real-time color correction and lighting adjustment for seamless integration of virtual and physical elements, leading to color mismatches and lighting discrepancies between virtual and physical objects within the immersive environment.
Innovation Solution
A system configured to receive user inputs for lighting and color adjustments, applying these values to specific regions of the immersive virtual environment, and generating images based on these inputs, including features for virtual stage lights, color correction, and panosphere adjustments, using a combination of software, firmware, and hardware to ensure accurate and interactive frame-rate rendering.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If real-time color correction and lighting adjustment are implemented in immersive content production systems, then visual quality and realism are improved, but system complexity and processing requirements increase
Solution Approach 1:
The system divides the immersive environment into multiple regions, each with independent lighting and color correction parameters. This segmentation allows targeted adjustments without requiring global system changes, reducing overall complexity while maintaining precision in specific areas.
Solution Approach 2:
The system dynamically adjusts lighting parameters (intensity, color temperature, hue) and color correction values in real-time based on user input and environmental conditions. By changing parameters rather than reconfiguring hardware, the system achieves high precision with minimal structural complexity.
2Manufacturing precision
If real-time lighting adjustments are applied to immersive virtual environment, then visual realism is improved, but processing time and computational resources increase
Solution Approach 1:
The system pre-calculates and stores lighting parameter combinations and color correction profiles for common scenarios. When user input is received, it selects from pre-prepared options or makes minimal adjustments, avoiding full recalculation and significantly reducing processing time while maintaining lighting accuracy.
Solution Approach 2:
The system applies lighting and color corrections only to specific regions of the immersive environment that require adjustment, rather than processing the entire scene. This partial action approach maintains visual realism in critical areas while minimizing overall computational burden.
3Manufacturing precision
If multiple lighting parameters are controlled for virtual stage lights, then lighting precision is improved, but ease of operation decreases
Solution Approach 1:
The system combines multiple lighting parameters (intensity, color temperature, hue, saturation) into unified control interfaces and preset profiles. Users can adjust overall lighting characteristics through single controls that automatically coordinate multiple parameters, maintaining precision while simplifying operation.
Solution Approach 2:
The system creates universal lighting profiles that can be applied across different regions and scenarios with a single configuration. These multi-functional profiles handle various lighting requirements (ambient, accent, dramatic) through standardized parameter sets, reducing the complexity of operational controls.
Data Source
AI summary
In at least one embodiment, an immersive content generation system may receive a first input from a user indicating a lighting value. The computing device may receive a second input indicating a region of an immersive virtual environment to which the lighting value is to be applied. The computing device may apply the lighting value to the region of the immersive virtual environment. The computing device may output one or more images of the immersive virtual environment, the one or more images based, in part, on the input lighting value. Numerous other aspects are described.


