Immersive Content Rendering for Cross-Platform Fan Spaces

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Solution Overview

Problem

Current immersive spaces lack a comprehensive solution for creating rich, immersive connections with favorite sports teams and clubs due to structural limitations and the need for massive computational power, leading to uncommunicative silos and platform lock-in.

Innovation Solution

An immersive platform creation system with a proprietary application programming interface (PAPI) that enables content decoupling from cloud services and legacy platforms, allowing customizable and scalable 3D content deployment across various immersive environments, including stadiums, locker rooms, and sponsor spaces, using cloud-based libraries and rendering engines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If immersive spaces are created using current platforms, then rich immersive connections and fan engagement are achieved, but platform lock-in and computational power requirements increase

Engineering Contradiction:
Improveimmersive space creation flexibilityVSAvoidcomputational power requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments immersive space creation into modular components including 3D content assets, spatial audio elements, interaction scripts, and configuration parameters. These segmented elements can be independently created, stored in cloud libraries, and recombined through the engine, reducing computational complexity while maintaining versatility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary engine that acts as a mediator between cloud-based content libraries and legacy immersive platforms. This engine handles the complex computational tasks of content deployment, platform compatibility translation, and resource management, allowing creators to access rich immersive capabilities without directly managing the underlying computational complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If platform-specific immersive spaces are created, then rich fan experiences are achieved, but uncommunicative silos and lack of interoperability occur

Engineering Contradiction:
Improveimmersive experience qualityVSAvoidcross-platform compatibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system implements universal content formats and standardized interfaces that allow immersive spaces created on one platform to be deployed across multiple legacy platforms. The engine translates platform-specific requirements into universal content specifications, enabling a single immersive experience to function reliably across different environments without creating silos.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If custom immersive spaces are created from scratch, then authentic fan experiences are achieved, but development time and complexity increase

Engineering Contradiction:
Improvecustomizable immersive contentVSAvoidcontent creation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system provides pre-configured immersive space templates, cloud-based 3D content libraries, and standardized interaction patterns that have been prepared in advance. Creators can rapidly assemble custom immersive experiences by selecting and configuring pre-built elements rather than creating everything from scratch, significantly reducing development time while maintaining customization capabilities.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables creators to copy and adapt existing immersive space templates and content assets from the cloud library. Rather than creating unique elements de novo, creators can replicate proven designs and modify them for their specific needs, accelerating the creation process while maintaining authenticity and engagement quality.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260037349A1Immersive engagement platform creation system
Publication Date: 2026.02.05 GLOBAL MOBILE SOFTWARE LLC
  • US20260037349A1 patent drawing
  • US20260037349A1 patent drawing
  • US20260037349A1 patent drawing

AI summary

An immersive content rendering engine configured to convert remote, cloud-based content data and content metadata into an actionable rendering in an immersive environment residing on a legacy immersive platform. The immersive content rendering engine serves as a channel between the immersive environment and the extracted immersive content data by way of a proprietary application programming interface system.