Ceiling-Mounted Immersive Experience System for Cost-Effective Sensory Delivery

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Solution Overview

Problem

Current immersive audio visual experiences require expensive and specialized equipment, limiting their availability and reusability for on-demand use in various locations, failing to provide an accessible and flexible solution for creating immersive environments that stimulate all senses.

Innovation Solution

A system comprising ceiling-mounted lights, speakers, and a scent dispenser, controlled by a touch panel or microprocessor, allowing for pre-programmed immersive experiences that can be easily installed in various settings, such as restaurants or entertainment centers, without the need for large-scale or expensive equipment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If expensive VR equipment and large theater gatherings are used to provide immersive experiences, then the quality of immersive experience is improved, but the cost and accessibility deteriorate

Engineering Contradiction:
Improvequality of immersive experienceVSAvoidcost and accessibility
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent replaces expensive, fragile VR equipment with inexpensive, durable components (lights, speakers, scent dispensers) that can be easily deployed and removed. These components provide immersive effects without requiring costly specialized equipment, making the system economically viable for frequent reuse in various locations.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The patent creates a simplified copy of the immersive experience effect using basic components rather than expensive original equipment. Instead of using VR headsets or theater-grade systems, it replicates the sensory immersion effect through coordinated lighting, audio, and scent delivery using affordable, readily available components.

Inventive Principle:
Principle #26Copying

2Reliability

If large theater gatherings and fixed locations are used for immersive experiences, then the immersive effect is improved, but the flexibility and reusability deteriorate

Engineering Contradiction:
Improveimmersive effectVSAvoidflexibility and reusability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent divides the immersive experience system into separate, independent components (lights, speakers, scent dispensers) that can be individually installed and configured in different locations. This segmentation allows the system to be adapted to various settings (restaurants, entertainment centers, event spaces) without requiring a fixed large-scale theater infrastructure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent designs a multi-functional system where the same components (lights, speakers, scent dispensers) can serve multiple purposes and be deployed in various locations for different events and experiences. The system is not tied to a single fixed location or application, enabling flexible reuse across restaurants, entertainment centers, private events, and public gatherings.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If expensive equipment is used for immersive experiences, then the quality is improved, but the ease of deployment and quick reuse deteriorates

Engineering Contradiction:
Improvequality of experienceVSAvoidease of deployment and quick reuse
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent employs inexpensive, easily deployable components that do not require complex installation or specialized handling. The lights, speakers, and scent dispensers can be quickly set up and taken down, enabling frequent reuse for different events without the burden of installing and maintaining expensive permanent infrastructure.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS20240224401A1System and Method for Providing an Immersive Experience
Publication Date: 2024.07.04 DIMATTEO III NICHOLAS
  • US20240224401A1 patent drawing
  • US20240224401A1 patent drawing
  • US20240224401A1 patent drawing

AI summary

A system and method for an immersive light experience. The physical components are installed in an enclosed room, an open room/bar area, entryway, game rooms, restaurant, restaurant sections, customer gathering areas, or prize redemption areas in an arcade, casino, Location Based Entertainment (LBE), Family Entertainment Centers (FEC), or similar establishments and are generally located across a ceiling. A scent dispenser is located on the ceiling as well. A control panel can be located or mounted on a wall or at any other location as desired. A control panel can be comprised of a selectable menu via a touch panel for selecting pre-programmed immersive experience programs as desired for the immersive experience desired to be delivered. A typical on/off button could be used as a remote control panel or button to simply turn on and off the experience, or to start a pre-programmed experience for execution/delivery to the room.