Immersive Vehicle Seats with Personalized Audio and Haptic Feedback

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Solution Overview

Problem

Conventional vehicles lack immersive experiences for passengers, particularly in autonomous vehicles, where passengers may not receive personalized and relevant audio and haptic feedback about their environment, vehicle operations, or other occupants, limiting engagement and information dissemination.

Innovation Solution

Integration of immersive seating systems in vehicles, featuring audio outputs and haptic elements that can be personalized for each occupant, using sensors to provide tactile and auditory feedback about the vehicle's environment, operations, and other occupants, allowing for enhanced experiences and information sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional vehicles use standard audio systems, then the system is simple and inexpensive, but passengers cannot receive personalized and relevant audio feedback about their environment

Engineering Contradiction:
Improvepersonalized environmental informationVSAvoidaudio system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The audio system is segmented into multiple independent audio outputs, with each audio output associated with a specific seat. Each audio output can be independently controlled to provide personalized audio content to occupants in different seats, enabling tailored environmental information delivery without requiring a completely new system architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements local quality by allowing each audio output to have distinct characteristics and content tailored to the specific occupant and their seating position. Sensors detect environmental information and deliver it through the appropriate audio output associated with the relevant seat, ensuring each occupant receives locally relevant information.

Inventive Principle:
Principle #3Local quality

2Loss of information

If conventional vehicles lack haptic feedback systems, then the system remains simple, but passengers cannot receive tactile feedback about vehicle operations or environment

Engineering Contradiction:
Improvetactile feedback informationVSAvoidhaptic system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The haptic feedback system is segmented into multiple independent haptic output elements distributed throughout the vehicle interior. Each haptic output element can be independently controlled to provide tactile feedback to occupants in specific seating positions, enabling personalized haptic communication without requiring a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by enabling each haptic output element to deliver tactile feedback tailored to the specific occupant and their seating position. Sensors detect environmental and operational information and trigger appropriate haptic responses in the relevant seats, ensuring locally relevant tactile feedback.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If audio and haptic outputs are provided for each seat, then personalized experience is achieved, but the system becomes more complex and costly

Engineering Contradiction:
Improvepersonalized occupant experienceVSAvoidimmersive seating system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements universality by designing audio outputs and haptic output elements that can serve multiple functions. The same audio outputs and haptic elements can deliver entertainment content, environmental information, vehicle status updates, and safety alerts, reducing the need for separate dedicated systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates sensors that automatically detect environmental conditions and occupant presence, enabling the audio and haptic outputs to self-adjust and provide appropriate personalized feedback without requiring manual intervention or complex control interfaces for each occupant.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10457179B1Immersive vehicle seats
Publication Date: 2019.10.29 ZOOX INC
  • US10457179B1 patent drawing
  • US10457179B1 patent drawing
  • US10457179B1 patent drawing

AI summary

An immersive seat system may include audio outputs and/or haptic outputs configured to provide an occupant of an autonomous vehicle with an enhanced user experience. For example, the audio outputs and/or the haptic outputs may be controlled to provide a more enjoyable experience while riding to destination, and/or to provide information to the occupant about the vehicle in which the occupant is riding, objects in a proximity of the vehicle, actions to be taken by the vehicle, events involving the vehicle, environmental conditions, and/or other information.