Real-Time Image Distortion Compensation in Immersive Theater

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Solution Overview

Problem

Immersive theater systems like ScreenX and IMAX Dome suffer from viewpoint distortion issues due to varying seating positions, leading to image quality degradation and increased conversion time, as existing methods require multiple image conversion processes.

Innovation Solution

A method and apparatus for real-time content viewpoint distortion compensation using single sampling, which involves creating geometry data of the theater screen, mapping seating positions, generating a grid mesh, and creating a compensation map to minimize distortion, allowing for rapid image conversion without quality loss.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If multiple image conversion processes are performed to compensate for viewpoint distortion, then image quality compensation is improved, but conversion time increases and image quality degrades

Engineering Contradiction:
Improveimage quality compensationVSAvoidconversion time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent combines multiple image conversion processes (IMR warping and geometry compensation) into a single unified conversion process. By merging these steps, the system achieves viewpoint distortion compensation without the time loss and quality degradation associated with sequential conversions, directly resolving the contradiction between compensation precision and conversion time.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent pre-calculates and stores distortion compensation parameters for different seating positions before the actual image conversion. This preliminary action allows the system to perform rapid single-step conversion during playback without time-consuming real-time calculations, reducing conversion time while maintaining compensation quality.

Inventive Principle:
Principle #10Preliminary action

2Manufacturing precision

If multiple image conversion processes are performed to compensate for viewpoint distortion, then image quality compensation is improved, but image quality degradation increases

Engineering Contradiction:
Improveimage quality compensationVSAvoidimage quality
Core Design Contradiction:
Manufacturing precisionVSLoss of substance

Solution Approach 1:

The patent merges multiple conversion steps into a single operation, eliminating the cumulative quality degradation that occurs when performing sequential conversions. By integrating IMR warping and geometry compensation into one unified process, the system maintains higher image quality while achieving the same distortion compensation effect.

Inventive Principle:
Principle #5Merging (Combining)

3Manufacturing precision

If seating-dependent image is provided beforehand to minimize distortion, then image quality is improved, but the process becomes complex and time-consuming

Engineering Contradiction:
Improveimage qualityVSAvoidprocess complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent pre-calculates distortion compensation parameters for various seating positions and stores them in advance. This preliminary action eliminates the need for complex real-time calculations during playback, reducing process complexity while maintaining high image quality through accurate distortion compensation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses parameter-based distortion compensation by pre-calculating and storing distortion parameters for different seating positions. Instead of performing complex geometric transformations in real-time, the system simply applies pre-computed parameters, significantly simplifying the processing workflow while maintaining image quality.

Inventive Principle:
Principle #35Parameter changes

4Manufacturing precision

If conventional two-step conversion method is used, then distortion compensation is achieved, but conversion speed decreases

Engineering Contradiction:
Improvedistortion compensationVSAvoidconversion speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent combines two sequential conversion steps (IMR warping followed by geometry compensation) into a single integrated conversion operation. This merging eliminates the time loss between steps and reduces overall conversion time while maintaining the same distortion compensation accuracy, directly improving conversion speed.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent performs distortion compensation calculations in advance and stores the results, enabling rapid single-step conversion during actual playback. This preliminary computation eliminates the need for time-consuming real-time multi-step conversions, significantly improving conversion speed while preserving compensation quality.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10559060B2Method and apparatus for real time image distortion compensation in immersive theater system
Publication Date: 2020.02.11 KOREA ADVANCED INST OF SCI & TECH
  • US10559060B2 patent drawing
  • US10559060B2 patent drawing
  • US10559060B2 patent drawing

AI summary

The present invention includes a) creating geometry data of a theater screen, and mapping position information of seating on the geometry data to reconstruct a virtual theater structure, b) generating a grid mesh for each seat of the theater screen without changing edges of the theater screen, and c) generating a compensation map with minimized distortion of the grid mesh for each seat, and based on this, single-sampling compensating a pixel of an image to be displayed on the theater screen by the compensation map.