Unidirectional Impact Force Feedback Device Using Electromagnetic Mass Acceleration

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Solution Overview

Problem

Existing force feedback devices lack the capability to provide a realistic and varied unidirectional impact force feedback, limiting their application in simulating complex scenarios and being monotonous in operation with low portability.

Innovation Solution

An impact force feedback device comprising a housing, a magnet, and an actuator assembly with a guide rod and coil, where an electromagnetic force is generated to move a mass and impact the housing, providing a large unidirectional impact force feedback without the need for a platform.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional vibration-based force feedback devices are used, then the device can provide tactile feedback through oscillatory movements, but the feedback is monotonous and lacks realism in simulating impact scenarios

Engineering Contradiction:
Improvefeedback scenario diversityVSAvoidfeedback realism
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent transitions from static oscillatory vibration to dynamic impact feedback by allowing the movable mass to accelerate and strike the housing, creating realistic impact sensations that adapt to different game scenarios while maintaining operational reliability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the fundamental parameter of feedback delivery from continuous oscillation to discrete impact events, enabling diverse simulation scenarios (golf, shooting, etc.) while maintaining realistic tactile sensation through controlled mass acceleration and impact

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If dynamic joysticks are fastened on a desktop or platform, then the device can provide interactive tactile scenarios, but the portability is reduced

Engineering Contradiction:
Improveinteractive capabilityVSAvoidportability
Core Design Contradiction:
Ease of operationVSWeight of moving object

Solution Approach 1:

The patent extracts the feedback generation mechanism from a fixed platform dependency by using a self-contained movable mass and spring system that generates impact feedback internally, enabling portability while maintaining interactive capability

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent creates a dynamic, self-contained feedback system where the movable mass and spring assembly generate impact sensations without requiring external platform support, improving portability while preserving interactive functionality

Inventive Principle:
Principle #15Dynamics

3Reliability

If electromagnetic force is used to move the mass for impact feedback, then the device can generate unidirectional impact force, but the device complexity increases

Engineering Contradiction:
Improveimpact force controlVSAvoidactuator structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical actuator systems with an electromagnetic force generation system that directly accelerates the movable mass, simplifying the overall structure while maintaining precise impact force control through electrical signal management

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent changes the actuation method from mechanical linkage to electromagnetic force, reducing mechanical complexity while enabling reliable control of impact force magnitude and timing through electrical parameter adjustment

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device enhances portability and convenience by generating a more realistic and varied tactile sensation, suitable for simulating diverse impact scenarios like golf or shooting games, offering a more complex force feedback experience.

Implementation Method 1

An electromagnetic force is generated by conducting the current through the coil in a direction orthogonal to the magnetic field, and the electromagnetic force is supplied to the mass

Methodology Applied
Scientific EffectElectromagnetic force: Lorentz Force

Implementation Method 2

The magnet generates a magnetic field within the housing

Methodology Applied
Scientific EffectMagnetic field: Magnetic Field

Implementation Method 3

the mass moves on the guide rod device and impacts the housing to generate an impact force feedback

Methodology Applied
Scientific EffectImpact force: Impact Force

Data Source

PatentUS8259066B2Impact force feedback device and interactive system using the same
Publication Date: 2012.09.04 IND TECH RES INST
  • US8259066B2 patent drawing
  • US8259066B2 patent drawing
  • US8259066B2 patent drawing

AI summary

An impact force feedback device and an interactive system using the same are provided, wherein a large impact force feedback is generated to provide a real force feedback sensation to the user. The impact force feedback device includes a housing, a magnet, and at least one actuator assembly. The housing carries the actuator assembly. The actuator assembly includes a guide rod device, a mass, and a coil. The guide rod device is disposed on the housing. The mass is disposed on the guide rod device in a sliding manner. The coil generates an electric field when a current is conducted through it. An electromagnetic force is generated by supplying the current in a direction orthogonal to a magnetic field. The electromagnetic force is supplied to the mass such that the mass moves on the guide rod device and impacts the housing to generate the unidirectional impact force feedback.