Implicit User Interaction Scoring via Gaze and Device Data

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Solution Overview

Problem

Automated systems struggle to accurately estimate a person's attention level during a presentation, often leading to false negatives or false positives due to assumptions about gaze direction, which can result in inappropriate content delivery and user frustration.

Innovation Solution

Incorporating client device interaction levels into a model to dynamically score implicit user interactions, allowing for a more accurate estimation of attention by analyzing gaze direction in conjunction with device interactions such as social media engagement and search queries related to the presented content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If automated systems use imaging systems to capture images and estimate attention level based on gaze direction, then the system can automatically measure attention without explicit user interaction, but the system produces false negatives and false positives when users look away to engage with client devices related to the presentation content

Engineering Contradiction:
Improveautomated attention estimationVSAvoidattention level accuracy
Core Design Contradiction:
Extent of automationVSMeasurement precision

Solution Approach 1:

The patent combines multiple data sources including imaging system gaze detection, client device interaction data, and presentation content analysis to create a comprehensive attention estimation model. This merging of previously separate measurement approaches allows the system to distinguish between genuine disengagement and productive engagement with presentation-related content.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces an intermediary analysis layer that processes client device interactions and presentation content to mediate between raw gaze data and final attention determination. This intermediary layer contextualizes gaze-away events by analyzing whether device interactions are presentation-related, preventing false negative classifications.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If the system assumes that looking at the presentation indicates high attention and looking away indicates low attention, then the model is simple to implement, but the model fails to capture true attention level when users engage with client devices

Engineering Contradiction:
Improvemodel complexityVSAvoidattention level accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent transforms the static gaze-based attention model into a dynamic multi-factor model that continuously integrates new data streams. The system adapts its interpretation of gaze behavior based on real-time analysis of client device interactions and presentation content, allowing the model to evolve from simple geometric assumptions to contextual understanding.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters used for attention estimation from purely spatial (gaze direction coordinates) to include behavioral and contextual parameters (device interaction type, content relevance, timing patterns). This parameter expansion allows the system to distinguish between different types of attention states without excessive complexity.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the system incorrectly identifies disinterested users based on gaze direction alone, then the system can make quick decisions about content delivery, but the system wastes bandwidth and frustrates users by providing inappropriate content

Engineering Contradiction:
Improvecontent delivery efficiencyVSAvoidbandwidth waste
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent performs preliminary analysis of client device interactions and presentation content before making final attention determination and content delivery decisions. By pre-processing and contextualizing device interaction data, the system avoids hasty incorrect decisions about content delivery, reducing wasted bandwidth on disinterested users.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10204264B1Systems and methods for dynamically scoring implicit user interaction
Publication Date: 2019.02.12 GOOGLE LLC
  • US10204264B1 patent drawing
  • US10204264B1 patent drawing
  • US10204264B1 patent drawing

AI summary

A method of dynamically scoring implicit interactions can include receiving, by an interaction analysis server from an imaging system, a plurality of images of an environment captured in a period of time corresponding to display of a presentation, retrieving, by the interaction analysis server, content information corresponding to content of the presentation, and identifying, by a presence detector of the interaction analysis server, that a face appears in at least one image of the plurality of images. The method can further include matching, by a facial recognition system of the interaction analysis server, the face with a user identifier, retrieving, by a client device information retriever, client device information associated with the user identifier and corresponding to the period of time, and calculating, by a client device interaction score calculator, a client device interaction score based on one or more correspondences between the client device information and the content information.