In-Content Challenge Platform for Dynamic Game Content Generation

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Solution Overview

Problem

Current online gaming systems face challenges in dynamically generating content that engages users effectively, requiring significant expertise and resources, and often result in static content due to the complexity of modifying interactive media workflows and the need for pre-generated content.

Innovation Solution

An in-content challenge platform that dynamically generates content based on user actions during online games, using artificial intelligence techniques such as symbolic AI and unsupervised machine learning to create personalized content items and manage campaigns efficiently, without requiring modifications to the gaming system's source code.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional techniques generate several different types of content for runtime selection, then content variety is improved, but manual and computational resource waste increases

Engineering Contradiction:
Improvecontent varietyVSAvoidresource waste
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system dynamically generates content items at runtime based on real-time game state and user characteristics rather than pre-generating multiple content variants. The content generation is driven by actual user actions and game events, making the content variety adaptive to current conditions while eliminating the need to store and manage multiple pre-generated content versions

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes content parameters dynamically based on user characteristics, game state, and contextual factors. Instead of creating multiple fixed content versions, the system adjusts content parameters (such as difficulty level, theme, timing) in real-time based on observed user behavior and game progress, achieving content variety through parameter variation rather than through creating multiple separate content assets

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If dynamic content is introduced in interactive media experience, then user engagement is improved, but lead time and coding requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidlead time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system enables the gaming platform itself to generate and deliver dynamic content without requiring external expert intervention. The content generation is automated through machine learning models that analyze user behavior and game state, allowing the system to serve its own content generation needs and eliminating the need for developers to manually create or manage dynamic content

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system replaces manual content creation processes with automated machine learning-based content generation. Instead of requiring developers to code and pre-create dynamic content, the system uses AI models to automatically generate relevant content in real-time based on user actions and game context, substituting mechanical manual processes with intelligent automation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If conventional systems require source code modifications to add content, then system security is maintained, but ease of operation deteriorates

Engineering Contradiction:
Improvesystem securityVSAvoidease of adding content
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system introduces an intermediary content generation layer that sits between the user and the core gaming system. This intermediary layer handles all content generation and delivery operations without requiring modifications to the underlying game source code. The intermediary translates user actions into appropriate content items and manages the content delivery process, maintaining system security while enabling easy content addition

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11645560B2Processing in-content challenges for online gaming systems
Publication Date: 2023.05.09 VERSUS LLC
  • US11645560B2 patent drawing
  • US11645560B2 patent drawing
  • US11645560B2 patent drawing

AI summary

An in-content challenge platform generates dynamic content for interactive media applications, for example, online games. The system presents dynamic content in connection with interactive media applications. The in-content challenge platform receives in-content challenge criteria based on actions performed by users in interactive media applications. The in-content challenge platform receives event data indicating actions performed by the user within the online game and identifies an in-content challenge associated with the action. And determines whether any in-content challenge is met by the user based on the actions. If the user meets an in-content challenge, the platform dynamically generates content for sending to the user. The system uses artificial intelligence techniques including symbolic artificial intelligence, unsupervised machine learning techniques, and supervised machine learning techniques for generating dynamic content. The system stores symbolic expressions representing constraints and content items and use an inference engine to determine whether content items satisfy constraints.