Real-Time In-Game Advertisement Modification via Context Metadata

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Solution Overview

Problem

Current in-game object type advertisements face challenges in applying real-time bidding systems due to the need for pre-production of various advertisement versions matching specific game scenes, backgrounds, and situations, leading to potential mismatches and reduced advertisement effectiveness.

Innovation Solution

An electronic device with a processor that recognizes game context, modifies advertisement content in real-time based on metadata analysis, and displays it as a 3D object within the game, utilizing AI to select and optimize advertisements for dynamic game environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If pre-production of various advertisement versions is performed for each game scene, then advertisement matching accuracy is improved, but production complexity and time increase

Engineering Contradiction:
Improveadvertisement matching accuracyVSAvoidproduction complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-producing a single base version of the advertisement content and pre-defining modification parameters and rules. This allows the system to quickly adapt to different game scenes through real-time parameter adjustment rather than producing multiple complete versions in advance, thus reducing production complexity while maintaining matching accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent utilizes parameter changes by modifying advertisement content based on game scene parameters such as background, situation, and atmosphere. The system adjusts advertisement attributes (color, text, imagery) according to metadata extracted from the game context, enabling a single base advertisement to adapt to multiple scenes without requiring separate productions for each.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If pre-production of various advertisement versions is performed for each game scene, then advertisement matching accuracy is improved, but production time increases

Engineering Contradiction:
Improveadvertisement matching accuracyVSAvoidproduction time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-producing a single base version of the advertisement content and pre-defining modification parameters and rules. This allows the system to quickly adapt to different game scenes through real-time parameter adjustment rather than producing multiple complete versions in advance, thus reducing production complexity while maintaining matching accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent utilizes parameter changes by modifying advertisement content based on game scene parameters such as background, situation, and atmosphere. The system adjusts advertisement attributes (color, text, imagery) according to metadata extracted from the game context, enabling a single base advertisement to adapt to multiple scenes without requiring separate productions for each.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If real-time bidding system is applied to in-game advertisements, then advertisement relevance is improved, but system complexity increases

Engineering Contradiction:
Improveadvertisement relevanceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary component that extracts metadata from the game context (such as scene background, situation, and atmosphere) and uses this metadata to select and modify appropriate advertisements. This intermediary layer simplifies the RTB system by providing structured game context information that can be directly matched with advertisement criteria, reducing the overall system complexity while maintaining high relevance.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent utilizes parameter changes by modifying advertisement content based on game scene parameters such as background, situation, and atmosphere. The system adjusts advertisement attributes (color, text, imagery) according to metadata extracted from the game context, enabling a single base advertisement to adapt to multiple scenes without requiring separate productions for each.

Inventive Principle:
Principle #35Parameter changes

4Ease of manufacture

If single advertisement version is used for all game scenes, then production complexity is reduced, but advertisement effectiveness decreases

Engineering Contradiction:
Improveproduction simplicityVSAvoidadvertisement matching accuracy
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The patent utilizes parameter changes by modifying advertisement content based on game scene parameters such as background, situation, and atmosphere. The system adjusts advertisement attributes (color, text, imagery) according to metadata extracted from the game context, enabling a single base advertisement to adapt to multiple scenes without requiring separate productions for each.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent applies dynamics by making the advertisement content dynamically adjustable based on real-time game context. The system modifies advertisement parameters (such as color schemes, text content, and visual elements) according to the current game scene's metadata, allowing a single advertisement template to effectively serve multiple different game scenarios.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11636515B2Electronic apparatus and control method thereof
Publication Date: 2023.04.25 SAMSUNG ELECTRONICS CO LTD
  • US11636515B2 patent drawing
  • US11636515B2 patent drawing
  • US11636515B2 patent drawing

AI summary

An electronic device is provided. The electronic device includes a display, a communicator, and a processor configured to recognize a context in a game which is running in the electronic device, receive an advertisement content from an external server through the communicator, modify the received advertisement content based on the context, and control the display to display a game screen in which the modified advertisement content is inserted.