In-game Consequences for Digital Articles via Real-World Events

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Solution Overview

Problem

Current online gaming systems lack the ability to effectively integrate real-world information into in-game consequences for unique digital articles, limiting the dynamic and immersive experience for players.

Innovation Solution

A system and method that utilize a combination of online gaming platforms, registry servers, and real-world information servers to associate unique digital articles with in-game player-controllable characters, allowing for real-world information to be used to determine and execute in-game consequences such as benefits and stakes, recorded on permanent registries like blockchain.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-world information is integrated into in-game consequences, then player engagement and immersion are improved, but system complexity increases due to multiple servers and registries

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: online gaming platform for game execution, registry server for permanent record-keeping, real-world information server for data provision, and blockchain for secure transaction recording. Each component handles specific tasks independently, allowing the system to manage complexity through modular architecture while maintaining high player engagement through integrated real-world consequences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A smart contract acts as an intermediary between the gaming platform and real-world information server. The smart contract automatically receives real-world information, evaluates it against predefined criteria, and executes corresponding in-game consequences without human intervention. This intermediary layer simplifies the interaction between complex systems while enabling sophisticated real-world information integration.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If permanent registry is used to record usage information, then data security and immutability are improved, but processing time and computational resources increase

Engineering Contradiction:
Improvedata securityVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Smart contracts are pre-configured with evaluation criteria and consequence logic before deployment. When real-world information arrives, the smart contract immediately compares it against pre-established conditions and executes predetermined actions. This preliminary preparation eliminates the need for complex real-time decision-making, significantly reducing processing time while maintaining the security and immutability benefits of blockchain recording.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If player-configurable sensitivity is implemented for digital articles, then player control and customization are improved, but system complexity increases due to additional configuration parameters

Engineering Contradiction:
Improveplayer controlVSAvoidconfiguration complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Players independently configure the sensitivity parameters for their own digital articles through user-friendly interfaces. The system provides default configurations and guidance, but players have full control to adjust parameters according to their preferences. This self-service approach simplifies the overall system architecture by eliminating the need for complex centralized configuration management while still providing extensive customization capabilities.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12083438B2Systems and methods for providing in-game consequences for unique digital articles based on real-world information
Publication Date: 2024.09.10 MYTHICAL INC
  • US12083438B2 patent drawing
  • US12083438B2 patent drawing
  • US12083438B2 patent drawing

AI summary

Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.