In-Game Display Element for Personalized Item Transfer

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Solution Overview

Problem

Existing in-game trading systems are inefficient and impersonal, often overwhelming players with commonly traded items, making it difficult for unique or beneficial items to stand out, and do not consider individual player needs or desires, leading to a suboptimal trading experience.

Innovation Solution

A system that analyzes gameplay data and social interactions to identify correlations between player actions and in-game item types, suggesting targeted item transfers between players through personalized, non-disruptive in-game display elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If traditional in-game marketplace methods are used, then players can trade items, but the marketplace becomes overwhelmed with commonly traded items making it difficult for unique items to stand out

Engineering Contradiction:
Improvenumber of items in marketplaceVSAvoiddifficulty to identify unique items
Core Design Contradiction:
Quantity of substanceVSDifficulty of detecting and measuring

Solution Approach 1:

The system applies local quality by personalizing item recommendations to each player based on their unique gameplay data, preferences, and behavior patterns. Instead of a uniform marketplace view, each player receives customized item suggestions that are locally optimized to their individual needs, making unique items stand out to the right players without overwhelming the entire marketplace.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The marketplace is segmented into personalized recommendation streams for each player. Rather than presenting all items in a single overwhelming list, the system divides the marketplace into individualized sections based on player analytics, making it easier to process and identify relevant items while maintaining marketplace functionality.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If traditional trading systems are used, then items can be exchanged, but the system does not consider individual player needs or desires leading to an impersonal trading experience

Engineering Contradiction:
Improvetrading operation simplicityVSAvoidpersonalization to player needs
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system continuously collects feedback through gameplay data, player actions, and interaction patterns to refine personalized recommendations. This feedback loop enables the system to adapt to changing player needs and preferences over time, creating a dynamic trading experience that responds to individual players without complicating the basic trading operation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs self-service by automatically analyzing player data and generating personalized recommendations without requiring manual input from players. The trading system serves itself by using gameplay analytics to autonomously determine which items are most relevant to each player, eliminating the need for players to manually search or filter items while maintaining simplicity in the trading interface.

Inventive Principle:
Principle #25Self-service

3Productivity

If automated item suggestion system is implemented, then trading efficiency is improved, but the system must collect and analyze large amounts of gameplay data

Engineering Contradiction:
Improvetrading efficiencyVSAvoiddata collection and analysis system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system achieves multi-functionality by using the same gameplay data collection infrastructure for multiple purposes: tracking player progress, analyzing preferences, generating recommendations, and optimizing trading efficiency. This universal data utilization approach increases productivity without proportionally increasing system complexity, as existing data structures and collection mechanisms serve multiple analytical functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250108308A1Methods and systems for generating an in-game display element
Publication Date: 2025.04.03 ADEIA GUIDES INC
  • US20250108308A1 patent drawing
  • US20250108308A1 patent drawing
  • US20250108308A1 patent drawing

AI summary

Systems and methods are presented for generating an in-game display element for facilitating a transfer of an in-game item in a multiplayer video game. The system accesses and analyzes gameplay data associated with player actions to determine a correlation between player actions and in-game item types. A first player associated with an identified in-game item is determined, and an in-game display element is generated to facilitate the transfer of the item among the players.