In-Scene Configuration Switching for Interactive Media Interfaces

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Solution Overview

Problem

Existing virtual scene interaction technologies require players to interrupt their immersion by switching between configuration interfaces, such as team or equipment setups, leading to a disruption in the interaction experience.

Innovation Solution

A method and apparatus that allows for the display of current and candidate configuration states within the same interaction image, enabling seamless switching without leaving the primary view, by using first and second indication information to reflect the current and target states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players switch to configuration interfaces for team or equipment setup, then configuration state switching is achieved, but interaction immersion is interrupted

Engineering Contradiction:
Improveconfiguration state switchingVSAvoidinteraction immersion
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the configuration interface with the interaction scene by displaying configuration options (team members, equipment) directly within the interaction image rather than requiring separate configuration screens. This allows players to switch configuration states while remaining in the interaction context, thus maintaining immersion while enabling easy configuration changes.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent transitions from a traditional sequential interface switching model to a spatial overlay model where configuration information is presented in a different dimensional layer within the same visual space. Configuration options are displayed as selectable elements within the interaction image, allowing players to access configuration functions without leaving the interaction view.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of time

If configuration options are displayed within the interaction image, then interaction immersion is maintained, but interface complexity increases

Engineering Contradiction:
Improveinteraction continuityVSAvoidinterface structure
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent segments the configuration information into distinct, manageable components (team configuration section, equipment configuration section) that are displayed as separate selectable elements within the interaction image. Each configuration option is presented as an independent interactive element, allowing players to access and modify specific aspects without being overwhelmed by the entire configuration system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by displaying configuration options in specific, localized regions within the interaction image rather than uniformly across the entire screen. Configuration elements are positioned in areas that do not obstruct the main interaction view, with different visual characteristics (such as semi-transparent overlays or designated panels) that distinguish them from the primary interaction content while maintaining contextual integration.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250348185A1Dynamic Configuration Within Interactive Media Applications
Publication Date: 2025.11.13 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250348185A1 patent drawing
  • US20250348185A1 patent drawing
  • US20250348185A1 patent drawing

AI summary

Dynamic configuration techniques for interactive media applications are described herein. The techniques may include displaying in a virtual scene corresponding to a first virtual character controlled by a target account, first indication information that the target account corresponds to a current configuration state. The current configuration state may include one or more of an interaction team to which the first virtual character controlled by the target account belongs, wherein the interaction team comprises at least one virtual character, or an equipment set used for interaction by the first virtual character, wherein the equipment set comprises at least two types of virtual equipment. The techniques may further include displaying at least one candidate configuration state in response to a switching operation performed on the current configuration state; switching, in response to a received selection operation performed on a target configuration state, the target account to the target configuration state; and displaying second indication information of the target configuration state in the second interaction image.