Incentivized Electronic Platform Data Schema
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Solution Overview
Problem
Existing gaming systems and point accumulators fail to provide efficient architectures and data schemas for mobile devices, leading to processing and memory constraints, and inadequate technical improvements for large-scale games and mobile device compatibility.
Innovation Solution
A data schema and computer system with a structured query language (SQL) database that includes a contest schema with relational tables to track user selections and scores, using activity tracking parameters, and a machine instruction configuration for transmitting and calculating scores on mobile devices, optimizing data structures and communication methods.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If games are used to improve socialization and activity among groups or associations, then socialization and activity are improved, but technical failures in game regulation infrastructure and large overhead costs occur
Solution Approach 1:
The patent introduces a centralized server as an intermediary to handle game regulation, score tallying, and infrastructure management. This mediator absorbs the technical complexity and overhead costs, allowing mobile devices to participate in large-scale games without bearing the burden of complex regulation infrastructure, thus improving reliability while maintaining socialization benefits
2Productivity
If technical solutions are used to orchestrate gameplay and tally scores for large-scale games, then gameplay orchestration and score tallying are improved, but processing requirements and overhead costs increase
Solution Approach 1:
The patent segments the game system into multiple components: a centralized server handling complex orchestration and score tallying, and mobile devices handling local gameplay execution. This segmentation allows high-productivity centralized processing while reducing the processing power requirements at the mobile device level, resolving the contradiction between orchestration efficiency and power consumption
3Ease of operation
If games are played on mobile devices, then accessibility and portability are improved, but processing power available to facilitate the games is reduced
Solution Approach 1:
The centralized server acts as an intermediary that compensates for the limited processing power of mobile devices. The server handles computationally intensive tasks such as game regulation, score calculation, and data management, while mobile devices focus on providing accessible, portable gameplay interfaces. This division allows mobile devices to maintain ease of operation without being constrained by their limited processing power
Data Source
AI summary
An incentivized electronic platform includes machine instructions when executed by the CPU that transmits a splash screen for displaying a contest to a mobile device, transmits a selection screen displaying a number of selections prompts corresponding to a digital register of songs, albums, and/or artists, receives a plurality of selections from the selection screen to form a digital record label, and calculates and transmits a score for the digital record label based on points assigned by an activity tracking algorithm and activity tracking parameters to a user.


