Incremental Compilation Agent for IDE Development Efficiency

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Solution Overview

Problem

In interactive development environments, developers face significant time and cost inefficiencies due to the need to recompile entire systems when making changes, as compilers lose memory and cache, leading to lengthy development cycles and frustration.

Innovation Solution

A compilation agent hosts a compiler as a long-running service that maintains a cache of previously compiled types and only re-compiles types that have changed, storing the re-compiled types in cache, allowing only necessary components to be re-compiled and reducing the need for full system recompilation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the compiler recompiles the entire system every time changes are made, then compilation correctness is ensured, but compilation time increases significantly

Engineering Contradiction:
Improvecompilation correctnessVSAvoidcompilation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent divides the compilation process into segments by identifying and compiling only the specific types that have changed, rather than recompiling the entire system. The compilation agent analyzes dependencies and isolates changed types, compiling them individually while leaving unchanged types compiled from the previous session.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary actions by maintaining a persistent compiler process that pre-loads and caches compiled types before they are needed. The compiler process remains active between compilations, preserving memory and cache state, so that when changes occur, only the necessary portions need recompilation rather than starting from scratch.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If the compiler is restarted to ensure fresh compilation state, then compilation reliability is maintained, but memory and cache are lost

Engineering Contradiction:
Improvecompilation state consistencyVSAvoidmemory and cache
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent implements continuity by keeping the compiler process running continuously between compilation sessions. The compiler process maintains its memory space, cache state, and loaded types persistently, allowing it to resume work without restarting. This continuous operation preserves valuable compiled state while still enabling reliable incremental compilation when changes occur.

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If the entire system is recompiled, then all changes are captured, but development productivity decreases

Engineering Contradiction:
Improvechange capture completenessVSAvoiddevelopment productivity
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The compilation agent segments the compilation task by analyzing which specific types have changed and only compiling those, rather than recompiling the entire system. This segmentation maintains completeness of change capture while dramatically reducing compilation scope and time.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements feedback by having the compilation agent monitor for changes and automatically trigger targeted recompilation only when necessary. The agent provides feedback about what has changed and adjusts the compilation scope accordingly, ensuring all changes are captured while avoiding unnecessary full system recompilations.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3058460B1Incrementally compiling software artifacts from an interactive development environment
Publication Date: 2019.12.18 MICROSOFT TECHNOLOGY LICENSING LLC
  • EP3058460B1 patent drawingFigure 1
  • EP3058460B1 patent drawingFigure 2
  • EP3058460B1 patent drawingFigure 3

AI summary

An interactive development environment receives developer inputs to develop or customize modeled types. A compilation agent receives a request from the IDE to compile the modeled types that the developer is developing or customizing. The compilation agent accesses a cache of previously compiled types and determines which of the individually loadable types are to be re-compiled based upon the changes made by the developer, and compiles only those identified types. The re-compiled types are also stored in cache.