Incremental Loading for Graphic Design Simulation Interfaces

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Solution Overview

Problem

Conventional graphic design systems face issues with long load times and instability as design files grow in size and complexity, especially in collaborative environments and on mobile devices with limited memory, leading to poor user experience and potential crashes.

Innovation Solution

Implementing an incremental loading strategy that selectively loads only the necessary content for the graphic design system, using predictive pre-loading and incremental loading logic to optimize memory usage and processing power, allowing for efficient rendering of prototype screens and maintaining a smooth user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the entire graphic design file is loaded into memory before rendering, then the simulation environment can access all design content, but load times become excessively long and memory consumption increases

Engineering Contradiction:
ImprovestabilityVSAvoidload time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent divides the graphic design file into individual prototype screens that can be loaded and rendered independently. Instead of loading the entire design file at once, the system segments the content into manageable units (prototype screens) and loads only the necessary segments for the current rendering task, significantly reducing memory consumption and load times.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements predictive pre-loading of prototype screens based on user navigation patterns. The system anticipates which screens the user is likely to access next and loads them in advance, reducing perceived load times and improving user experience without requiring the entire file to be loaded immediately.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the entire graphic design file is loaded into memory, then all design content is available for rendering, but memory consumption increases causing instability on mobile devices

Engineering Contradiction:
Improveaccess to design contentVSAvoidstability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent segments the design file into individual prototype screens that can be loaded independently. This allows the system to access and render specific screens on demand rather than requiring the entire file to be loaded into memory, maintaining adaptability while improving stability on devices with limited memory.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extracts only the necessary prototype screens from the larger design file for rendering. By taking out and loading only the required portions rather than the entire file, the system maintains access to design content while reducing memory consumption to levels that ensure stable operation on mobile devices.

Inventive Principle:
Principle #2Taking out (Extraction)

3Quantity of substance

If the entire graphic design file is loaded, then complete design content is available, but processing power requirements increase leading to poor user experience

Engineering Contradiction:
Improvedesign content availabilityVSAvoiduser experience
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent segments the design content into individual prototype screens that can be processed and rendered independently. This segmentation allows the system to process only the necessary content for the current rendering task rather than the entire file, reducing processing power requirements and improving user experience while maintaining complete design content availability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses predictive pre-loading to anticipate which prototype screens need to be processed next based on user navigation patterns. By preparing these screens in advance, the system reduces real-time processing demands and improves responsiveness, enhancing user experience without compromising the availability of complete design content.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240272778A1System and method for incremental loading when rendering design interfaces in a simulation environment
Publication Date: 2024.08.15 FIGMA INC
  • US20240272778A1 patent drawing
  • US20240272778A1 patent drawing
  • US20240272778A1 patent drawing

AI summary

A computing system implements a simulation environment for a graphic design system which creates a plurality of prototype screens that are individually renderable to simulate an application user interface. The computing system displays an initial prototype screen of the plurality of prototype screens, the initial prototype screen including a first set of interactive elements to navigate to a first set of prototype screens, and the computing system loads content associated with each prototype screen of the first set of prototype screens.