Game-Chat Audio Mixing With Independent Volume and Delay Control

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In multiplayer gaming, the wide dynamic range of game audio can overpower chat audio, making it difficult for users to hear voice communications during intense game moments due to the combined audio output from consoles like Xbox and Playstation.

Innovation Solution

Implementing independent volume control for game and chat audio components, allowing users to set separate volume parameters for each, with adaptive mixing adjustments based on user input and characterization of the audio source to maintain optimal chat audio levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game audio and chat audio are combined into a single output channel, then the system complexity is reduced and ease of operation is improved, but the chat audio becomes inaudible during intense game moments due to the wide dynamic range of game audio

Engineering Contradiction:
Improveaudio output simplicityVSAvoidchat audio clarity
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent segments the combined audio output into separate game audio and chat audio channels, allowing independent volume control for each component. This enables users to adjust chat audio volume separately from game audio, ensuring chat remains audible during intense game moments while maintaining the simplicity of a unified audio system.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If independent volume control for game and chat audio is implemented, then chat audio clarity is improved, but the device complexity increases due to additional control parameters and processing requirements

Engineering Contradiction:
Improvechat audio clarityVSAvoidaudio control system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements a universal audio control system that handles both game audio and chat audio through a unified interface. The audio processing unit is designed to manage multiple audio streams and control parameters simultaneously, allowing independent volume adjustment for different audio components without requiring separate physical controls or complex processing architectures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11660530B2Independent game and chat volume control
Publication Date: 2023.05.30 VOYETRA TURTLE BEACH INC
  • US11660530B2 patent drawing
  • US11660530B2 patent drawing
  • US11660530B2 patent drawing

AI summary

Methods and systems are provided for independent audio volume control. An example audio system may include a circuit for controlling one or both of generation and output of combined audio, with the circuit being configured to determine, based on user input, a mix setting applicable in the audio system to mixing of a first audio and a second audio when generating the combined audio, with the combined audio including at least a portion of each of the first audio and the second audio; determine a corresponding volume setting applicable at an audio output element of the audio system during outputting of the combined audio; and determine a corresponding delay applicable to one or both of the mix setting and the volume setting.