Independent Game Display Windows for Flexible Wagering Modes

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Solution Overview

Problem

Current gaming machines lack the capability to efficiently operate in both one-player and two-player modes with flexible wagering options and dynamic game play triggers, limiting player interaction and engagement.

Innovation Solution

The gaming machine features two sets of reels with a game controller that allows operation in one-player or two-player modes, enabling independent wagering on each set of reels and evaluating symbols based on a pay table to award winnings and trigger additional game play, with options for zero wagering and dynamic symbol evaluation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming machine uses a single set of reels for one-player mode, then the device complexity is reduced, but the adaptability to support both one-player and two-player modes is limited

Engineering Contradiction:
Improvemode flexibilityVSAvoidreel configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming machine divides the reel system into two independent sets (first set and second set), where each set can operate independently for one-player mode or simultaneously for two-player mode. This segmentation allows the machine to adapt to different player configurations without requiring complete hardware reconfiguration.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each set of reels is designed to serve multiple functions: it can operate independently for single-player games or work in conjunction with the other set for multi-player games. The same physical reels and symbol sets are universally applied across different game modes, eliminating the need for separate hardware for each mode.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If the gaming machine evaluates symbols for both sets of reels in one-player mode, then the productivity and player engagement are improved, but the device complexity increases

Engineering Contradiction:
Improvegame evaluation efficiencyVSAvoidcontrol logic
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The game controller dynamically adjusts its evaluation behavior based on the operational mode. In one-player mode, the controller can selectively evaluate symbols from both sets of reels to determine winning combinations, offering flexible game play options. In two-player mode, it separates evaluation for each player. This dynamic adaptability allows efficient use of existing hardware without requiring complex mode-specific physical configurations.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11501599B2Electronic gaming machine and method having independently operable game display windows for single or multi-player play
Publication Date: 2022.11.15 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11501599B2 patent drawing
  • US11501599B2 patent drawing
  • US11501599B2 patent drawing

AI summary

An electronic gaming machine and method having independently operable game display windows comprising independent displays and controls to play a game individually or as a group game between or among players. The electronic gaming machine comprises a video display and a game controller configured to display on the video display a first set of reels and a second set of reels, control the video display to initially synchronously spin pairs of first and second reels to a stop, and, upon a potential trigger condition being met, control the video display to asynchronously spin pairs of first and second reels to a stop. The game controller is further configured to control the video display to move a special symbol on the video display in a direction opposite to an evaluation direction towards an evaluated position.