Independent Game Display Windows for Flexible Wagering Modes
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Solution Overview
Problem
Current gaming machines lack the capability to efficiently operate in both one-player and two-player modes with flexible wagering options and dynamic game play triggers, limiting player interaction and engagement.
Innovation Solution
The gaming machine features two sets of reels with a game controller that allows operation in one-player or two-player modes, enabling independent wagering on each set of reels and evaluating symbols based on a pay table to award winnings and trigger additional game play, with options for zero wagering and dynamic symbol evaluation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a gaming machine uses a single set of reels for one-player mode, then the device complexity is reduced, but the adaptability to support both one-player and two-player modes is limited
Solution Approach 1:
The gaming machine divides the reel system into two independent sets (first set and second set), where each set can operate independently for one-player mode or simultaneously for two-player mode. This segmentation allows the machine to adapt to different player configurations without requiring complete hardware reconfiguration.
Solution Approach 2:
Each set of reels is designed to serve multiple functions: it can operate independently for single-player games or work in conjunction with the other set for multi-player games. The same physical reels and symbol sets are universally applied across different game modes, eliminating the need for separate hardware for each mode.
2Productivity
If the gaming machine evaluates symbols for both sets of reels in one-player mode, then the productivity and player engagement are improved, but the device complexity increases
Solution Approach 1:
The game controller dynamically adjusts its evaluation behavior based on the operational mode. In one-player mode, the controller can selectively evaluate symbols from both sets of reels to determine winning combinations, offering flexible game play options. In two-player mode, it separates evaluation for each player. This dynamic adaptability allows efficient use of existing hardware without requiring complex mode-specific physical configurations.
Data Source
AI summary
An electronic gaming machine and method having independently operable game display windows comprising independent displays and controls to play a game individually or as a group game between or among players. The electronic gaming machine comprises a video display and a game controller configured to display on the video display a first set of reels and a second set of reels, control the video display to initially synchronously spin pairs of first and second reels to a stop, and, upon a potential trigger condition being met, control the video display to asynchronously spin pairs of first and second reels to a stop. The game controller is further configured to control the video display to move a special symbol on the video display in a direction opposite to an evaluation direction towards an evaluated position.


