Independent Random Activator Features for Variable Game Plays
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Solution Overview
Problem
Existing gaming systems lack the ability to independently and randomly generate different features associated with different activators during game plays, leading to a lack of engagement and variability in player experiences.
Innovation Solution
A gaming system that includes a processor and memory device to display multiple pots and activators, where each activator determines the activation of a pot and its associated feature, with indicators showing activation status and potential persistence, allowing for randomly generated and varied feature activations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple independent activators with separate features are implemented, then player engagement and variability are improved, but device complexity increases
Solution Approach 1:
The gaming system is divided into multiple independent activators (first activator, second activator, third activator), each associated with separate pots and features. This segmentation allows each activator to independently control its own feature activation, creating variability without requiring a monolithic complex system. Each activator-pot-feature triplet operates as a semi-independent module.
Solution Approach 2:
The patent introduces a new dimension of game play by adding the activator-pot-feature layer above the traditional symbol display-reel-spin structure. This additional dimension allows for independent feature activation that is separate from the symbol combination outcomes, thereby increasing variability without fundamentally restructuring the core gaming mechanism.
2Adaptability or versatility
If activator occurrence indicators are displayed to show potential persistence, then player engagement is improved, but information display complexity increases
Solution Approach 1:
The activator occurrence indicator provides preliminary information to players about the potential persistence of activators before they actually trigger features. This allows players to make strategic decisions based on anticipated outcomes rather than reacting to past events, enhancing engagement without overwhelming information display.
Solution Approach 2:
The system implements feedback by displaying activator occurrence indicators that show players how close they are to activating certain features. This feedback loop allows players to adjust their betting or playing strategy based on the visible progress toward feature activation, creating a more engaging experience while maintaining clear information presentation.
Data Source
AI summary
Gaming systems configured to provide a first quantity of activations of symbol displays of a game and then a second quantity of activations of the symbols displays of the game. For each of the first quantity of activations of the symbol displays, the gaming system is configured to, for each occurrence of any one of first, second, and third activators: (i) determine if that activator causes an activation of the pot associated with that activator and the feature associated therewith, (ii) responsive to the activator not resulting in an activation of the pot associated with the activator, display a change to an activator occurrence indicator associated with that pot, and (iii) responsive to the activator resulting in an activation of the pot associated with the activator, display an indication of an activated feature associated with the activated pot, wherein for the first quantity of activations of the symbol displays, each of the first, second, and third features respectively associated with the first, second, and third pots can become activated features. For each of the second quantity of activations of the symbol displays, the gaming system is configured to, for each activated feature, provide that activated feature in association with the activation of the symbols displays.


