Indirect Command Buffer Encoding via Produce and Consume Commands

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Solution Overview

Problem

Existing graphics processing technologies face inefficiencies due to the overhead and latency associated with repeated API calls, particularly when using graphics APIs like OpenGL, Direct3D, or Metal, which can lead to suboptimal resource utilization and performance in graphics processing.

Innovation Solution

The implementation of indirect command buffers allows for delayed encoding and execution of commands by a graphics processor, enabling a produce command to populate and a consume command to execute a set of commands within the buffer, optimizing memory usage and reducing redundant state settings through memory compaction and optimization operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If indirect command buffers are used to delay encoding and execution of commands, then graphics processing efficiency is improved and redundant state settings are reduced, but device complexity increases due to the need for produce and consume command coordination

Engineering Contradiction:
Improvegraphics processing efficiencyVSAvoidcommand buffer structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The indirect command buffer allows commands to be prepared and encoded in advance (produce command) before actual execution (consume command). This preliminary encoding phase enables optimization of memory usage and reduction of redundant state settings before the commands are executed, improving overall graphics processing efficiency.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The command execution process is divided into two distinct phases: the produce phase where commands are encoded and prepared in the indirect command buffer, and the consume phase where the buffered commands are executed. This segmentation allows independent optimization of each phase and reduces coupling between command generation and execution.

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If memory compaction and optimization operations are performed on indirect command buffers, then memory usage is optimized and redundant state settings are reduced, but processing time increases due to additional optimization steps

Engineering Contradiction:
Improvememory usageVSAvoidprocessing time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

Memory compaction and optimization operations are performed during the produce phase, which occurs before command execution. By optimizing the indirect command buffer in advance, the actual execution phase can proceed more efficiently with reduced redundant operations, balancing the trade-off between optimization time and execution time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The graphics processor automatically performs memory compaction and optimization operations on the indirect command buffer as part of the produce phase. These optimizations are self-managed by the system without requiring external intervention, efficiently reducing memory usage and redundant state settings while minimizing overall processing overhead.

Inventive Principle:
Principle #25Self-service

Data Source

PatentEP3572942B1Indirect command buffers for graphics processing
Publication Date: 2023.11.01 APPLE INC
  • EP3572942B1 patent drawingFigure 1
  • EP3572942B1 patent drawingFigure 2
  • EP3572942B1 patent drawingFigure 3~7

AI summary

Systems, methods, and computer readable media to encode and execute an indirect command buffer are described. A processor creates an indirect command buffer that is configured to be encoded into by a graphics processor at a later point in time. The processor encodes, within a command buffer, a produce command that references the indirect command buffer, where the produce command triggers execution on the graphics processor a first operation that encodes a set of commands within the data structure. The processor also encodes, within the command buffer, a consume command that triggers execution on the graphics processor a second operation that executes the set of commands encoded within the data structure. After encoding the command buffer, a processor commits the command buffer for execution on the graphics processor.