Induction Light Toy with Movable Receiving Coils for Variable Lighting
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Solution Overview
Problem
Existing inductively powered toys and games lack variability and configurability in light emission, offering limited interactive and educational value due to simplistic implementations.
Innovation Solution
A light-emitting toy assembly that includes a transmitting coil and movable objects with receiving coils, allowing for variable orientation and position changes to alter lighting states through electromagnetic induction, enabling multiple color combinations and interactive lighting effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional induction lighting is used in toys, then the toy can light up when placed on the board, but the lighting variability and configurability are limited
Solution Approach 1:
The system is divided into separate transmitting coil components and receiving coil components, allowing independent configuration and movement. This segmentation enables multiple lighting states by arranging different numbers and configurations of receiving coils without requiring complex integrated circuits or programmable controllers.
Solution Approach 2:
The receiving coils are designed to be movable relative to the transmitting coil, allowing dynamic reconfiguration of the lighting pattern. As objects move across the playing surface, different receiving coils enter the electromagnetic field zone, automatically changing the lighting state without requiring complex control logic.
2Adaptability or versatility
If multiple receiving coils are used to increase lighting variability, then more color combinations are possible, but the device complexity increases
Solution Approach 1:
Different receiving coils are assigned to different lighting elements (e.g., different colors), creating local functional differentiation. Each receiving coil is positioned to detect specific objects or positions, and controls a specific lighting element, simplifying the overall control architecture while enabling rich lighting variability.
Solution Approach 2:
The transmitting coil serves multiple functions by generating electromagnetic fields that can simultaneously power multiple receiving coils at different positions. The same transmitting coil structure can support various configurations of receiving coils, making the system universally adaptable to different game scenarios without requiring multiple specialized components.
3Ease of operation
If objects are made movable to enable orientation changes for altering lighting states, then interactive experience improves, but manufacturing precision requirements increase
Solution Approach 1:
The electromagnetic field generated by the transmitting coil creates a relatively uniform field zone over the playing surface. This equipotential characteristic allows receiving coils to be positioned at various locations and orientations within the field zone while still achieving reliable coupling, reducing the precision requirements for coil alignment and object placement.
Solution Approach 2:
Multiple receiving coils are designed with identical or similar structures and electrical characteristics. This standardization allows for easier manufacturing and assembly, as the same coil design can be replicated across different positions without requiring custom precision alignment for each individual coil.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances interactive and educational experiences by providing variable lighting states and color combinations, eliminating the need for onboard power supplies and allowing for dynamic lighting effects based on object orientation and position.
Implementation Method 1
at least one transmitting coil positioned around the platform and configured to generate an electromagnetic field to inductively transfer energy
Implementation Method 2
at least one receiving coil configured to inductively receive energy from the electromagnetic field of the at least one transmitting coil
Implementation Method 3
a lighting element within the body and comprising at least one light emitting diode configured to receive a current from a corresponding one of the at least one receiving coils
Data Source
AI summary
A light-emitting toy assembly including a field generator that includes a first transmitting coil configured to inductively transmit energy and an object. The object includes a body, at least a part of which is translucent, at least one receiving coil configured to inductively receive energy from the first transmitting coil, and a lighting element having at least one light emitting diode that is configured to receive a current from a corresponding one of the at least one receiving coils. At least one of the first transmitting coil and the object is movable with respect to the other of the first transmitting coil and the object. A change in a rotational orientation of at least one of the first transmitting coil and the object alters a lighting state of the lighting element.


