Self-contained Inertial Navigation System for Interactive Game Controllers

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Solution Overview

Problem

Current movable controllers for computer display games, such as the Nintendo Wii Remote, lack self-contained inertial navigation systems to accurately track relative linear and angular motion, relying on external light sources and imposing movement restrictions on users.

Innovation Solution

Incorporating a combination of self-contained inertial sensors, including tri-axial accelerometers and gyroscopes, or additional sensors attached to existing controllers to enable tracking along six axes, allowing for accurate detection of linear and angular motion without external setup or constraints.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a single tri-axial accelerometer is used in the controller, then the device complexity is reduced, but the measurement precision of linear and angular motion is insufficient

Engineering Contradiction:
Improvemotion tracking precisionVSAvoidsensor system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines multiple sensors (tri-axial accelerometer and tri-axial gyroscope) into a unified sensor system within the controller. This merging of sensors allows the system to simultaneously measure both linear acceleration and angular velocity, achieving complete six-degree-of-freedom motion tracking without requiring separate sensor systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The sensor system is designed to perform multiple functions: the tri-axial accelerometer measures linear acceleration along three axes, while the tri-axial gyroscope measures angular velocity around three axes. This multi-functional sensor configuration enables the single controller to track all six degrees of freedom (three linear and three angular) without requiring additional specialized sensors.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If external infra-red light sources are used for position tracking, then the measurement precision of controller position is improved, but the ease of operation is reduced due to setup requirements and movement restrictions

Engineering Contradiction:
Improveposition tracking precisionVSAvoiduser movement freedom
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The controller becomes self-sufficient for motion tracking by incorporating self-contained inertial sensors (accelerometer and gyroscope) that do not require external infrastructure. The system serves itself by measuring its own linear acceleration and angular velocity internally, eliminating the need for external infra-red light sources and associated setup requirements.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent extracts the motion tracking function from the external environment (infra-red light sources) and relocates it into the controller itself through integrated inertial sensors. This extraction removes the dependency on external setup and allows unrestricted user movement while maintaining position tracking precision.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If assumptions are made about controller holding and movement axes, then the device complexity is reduced, but the adaptability to different game applications is reduced

Engineering Contradiction:
Improvegame application compatibilityVSAvoidmotion sensing system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The six-axis sensor system (tri-axial accelerometer plus tri-axial gyroscope) provides universal motion sensing capability that works across all game applications without requiring application-specific configurations or assumptions. The system can track any combination of linear and angular movements in three-dimensional space, making it adaptable to diverse game genres and control schemes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables unrestricted user movement and precise tracking of controller motion, enhancing interactive control in games by providing a self-contained system capable of sensing and interpreting motion in three-dimensional space.

Implementation Method 1

Self-contained INS systems typically use sensors like accelerometers and gyroscopes

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

Self-contained INS systems typically use sensors like accelerometers and gyroscopes

Methodology Applied
Scientific EffectGyroscope: Gyroscope

Data Source

PatentUS7636645B1Self-contained inertial navigation system for interactive control using movable controllers
Publication Date: 2009.12.22 AILIVE INC(US)
  • US7636645B1 patent drawing
  • US7636645B1 patent drawing
  • US7636645B1 patent drawing

AI summary

A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors.