Inertial Sensing Controller for Multi-Mode Input Switching
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Solution Overview
Problem
Conventional input interfaces for multimedia games, such as keyboards and joysticks, limit user interaction and fail to integrate multiple input devices into a single control device, reducing the gaming experience.
Innovation Solution
An inertial sensing input controller with an inertial sensing module, interface unit, switch unit, and remote control unit that captures physical gestures and motions, selects input modes, and transmits control signals to an electronic device, enabling integrated and diverse interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple conventional input devices (keyboard, mouse, joystick) are used separately, then each device can perform its specific function well, but the user needs to switch between devices and the system complexity increases
Solution Approach 1:
The patent combines multiple input device functions (keyboard, mouse, joystick) into a single integrated controller. The controller includes an inertial sensing module for motion detection, a display unit for visual feedback, and a processing unit that handles multiple communication protocols (USB, Bluetooth, RFID) to emulate different device types. This merging eliminates the need for multiple separate devices while maintaining full functionality of each input type.
Solution Approach 2:
The controller is designed as a universal input device capable of performing multiple functions. It can operate in different input modes (mouse mode, joystick mode, keyboard mode) depending on the selected communication protocol. The processing unit dynamically configures the controller to emulate different device types, allowing one device to replace multiple specialized input devices.
2Device complexity
If a single integrated controller is used, then device complexity is reduced, but the ability to accurately detect and process multiple types of input signals becomes more difficult
Solution Approach 1:
The controller is divided into distinct functional modules: an inertial sensing module for motion detection, a display unit for visual output, and a processing unit for signal interpretation. Each module handles specific aspects of input processing, making the complex task of managing multiple input types more manageable. The segmentation allows independent optimization of each function while maintaining integration.
Solution Approach 2:
The processing unit acts as an intermediary between the inertial sensing module and the external communication interfaces. It receives raw motion data from the sensors, processes and interprets the signals, and then translates them into appropriate communication protocols (USB, Bluetooth, RFID). This intermediary layer simplifies the detection and measurement process by centralizing signal interpretation.
3Ease of operation
If conventional input devices are used, then the interface is simple to operate, but the user interaction experience is limited and less engaging
Solution Approach 1:
The controller provides dynamic interaction capabilities by allowing users to switch between different input modes (mouse, joystick, keyboard) and communication protocols (USB, Bluetooth, RFID) in real-time. The system can dynamically adapt to different interaction scenarios, providing both simplicity for basic operations and versatility for advanced interactions. The display unit provides visual feedback that adapts to the current input mode, enhancing usability.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances user interaction by allowing seamless switching between input modes, such as mouse, joystick, and keyboard, and enables electronic devices to process motion parameters for varied interactions, increasing the gaming experience without the need for multiple control devices.
Implementation Method 1
an inertial sensing module for detecting a motion parameter of a game player in three dimensions
Data Source
AI summary
An inertial sensing input controller, receiver and interactive system using thereof are provided in the present invention. The inertial sensing input controller functioning to capture motions of a human body comprises an inertial sensing module for sensing a sequence of motions of the human body and generating the corresponding parameters and then transmitting to a receiver connected to an electrical device. In addition, the inertial sensing input controller further integrates a plurality of communication protocols and the electrical device interacting with the inertial sensing input controller can be switched to different control modes according to the parameters received by the receiver. On the other hand, the parameters generated by the inertial sensing input controller can be transmitted to the electrical device directly so that the electrical device can process the parameters and judge the action or scenario with respect to the human movement accordingly for increasing diversity of interactions.


