Inertial Sensor Twist-Grip Control for Motorcycle Simulation

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Solution Overview

Problem

Existing home video game systems lack realistic input devices for simulating motorcycle and other vehicle experiences, with specialty controllers being expensive and limited in compatibility across different games.

Innovation Solution

A hand-held remote controller with multi-axis inertial sensors, such as accelerometers and gyro sensors, is used to simulate twist-grip vehicle controls, allowing players to control simulated vehicles through virtual environments with precise throttle, steering, and lean inputs, providing haptic feedback and engine noise simulation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If specialty controllers are used to simulate motorcycle experience, then realism is improved, but cost and device complexity increase

Engineering Contradiction:
ImproverealismVSAvoidcontroller complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical specialty controllers with a handheld device using inertial sensors (accelerometers and gyroscopes) to detect wrist movements. This substitutes mechanical linkages and twist-grip mechanisms with electronic sensing, achieving realistic motorcycle simulation while reducing device complexity and cost.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The handheld controller copies the essential motion characteristics of motorcycle handlebar operations through inertial sensing. By detecting wrist pitch, roll, and yaw movements, it replicates throttle control, steering, and leaning actions without requiring a physical replica of motorcycle controls.

Inventive Principle:
Principle #26Copying

2Reliability

If specialty controllers are used for motorcycle simulation, then immersion is improved, but compatibility across different games decreases

Engineering Contradiction:
ImproveimmersionVSAvoidgame compatibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The handheld controller with inertial sensors provides universal compatibility across multiple game genres. The same device can simulate motorcycle handling, airplane flight, helicopter operation, and other vehicle controls by detecting different wrist movement patterns, eliminating the need for genre-specific controllers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system achieves versatility by interpreting inertial sensor data differently based on game context. The same physical wrist movements are mapped to different control parameters depending on the simulated vehicle type, allowing one controller to serve multiple functions across various game genres.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If standard handheld controllers are used, then ease of operation is improved, but realism deteriorates

Engineering Contradiction:
Improvecontroller usabilityVSAvoidrealism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent enhances standard handheld controller usability by integrating inertial sensors that automatically detect natural wrist movements. This eliminates the need for complex button combinations or specialized操作 techniques, allowing players to control simulated vehicles through intuitive hand motions while maintaining ease of operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the realism of motorcycle and other vehicle simulations in video games by allowing players to control vehicles with intuitive handlebar-like inputs, improving immersion and compatibility across various game genres.

Implementation Method 1

A hand-held remote controller with multi-axis inertial sensors, such as accelerometers and gyro sensors

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

A hand-held remote controller with multi-axis inertial sensors, such as accelerometers and gyro sensors

Methodology Applied
Scientific EffectGyroscope: Gyroscope

Implementation Method 3

The game program also controls a vibration motor disposed within the hand-held remote controller to provide haptic feedback

Methodology Applied
Scientific EffectVibration: Vibration

Data Source

PatentUS8226484B2Simulated handlebar twist-grip control of a simulated vehicle using a hand-held inertial sensing remote controller
Publication Date: 2012.07.24 NINTENDO OF AMERICA INC
  • US8226484B2 patent drawing
  • US8226484B2 patent drawing
  • US8226484B2 patent drawing

AI summary

A hand-held Wii remote controller for a video game system is adapted to simulating motion control for a motorcycle, jet skis, or other vehicle steered by handlebars. The player holds the remote horizontally with one hand on each end, parallel to a TV display screen, and can control simulated motorcycle operations using inertial sensing. For example, rotating the handheld remote about its orthogonal X/Y/Z axes as pitch (throttle accelerate/decelerate), yaw (steering left/right), and roll (leaning left/right into a turn) can be used as control inputs. In addition, the player can emulate a more aggressive, real-world lean into turns by rocking side-to-side on an optional balance board.