In-flight Entertainment Personalization via Server Segmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current in-flight entertainment systems lack personalization, making it difficult for passengers to access relevant content, especially during multi-hop flights, and do not allow for seamless control of content across different legs of a journey, which affects passenger engagement and travel experience.

Innovation Solution

A processor-implemented method and system for personalizing in-flight content that synchronizes content to an in-flight entertainment server based on passenger preferences and flight information, allowing for personalized content delivery and seamless content continuation across multiple flights, with features like playlist creation and group content control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If centralized control is used for all display units, then crew can switch all units to specific content, but system flexibility and personalization capability deteriorate

Engineering Contradiction:
Improvecrew control capabilityVSAvoidcontent personalization
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system divides control into two segments: centralized control for safety-critical content (controlled by crew) and personalized control for entertainment content (controlled by passengers). This segmentation allows both centralized management and personalization to coexist without conflict.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts control based on content type and flight phase. During critical phases, centralized control is enforced; during cruising phases, personalized control is enabled. This dynamic approach resolves the contradiction by making control flexible rather than static.

Inventive Principle:
Principle #15Dynamics

2Reliability

If content is pre-loaded on aircraft servers, then content is available during flight, but content updates and synchronization with airline systems become difficult

Engineering Contradiction:
Improvecontent availabilityVSAvoidcontent synchronization system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Content is pre-loaded onto the aircraft server before departure, ensuring availability during flight. The system performs preliminary synchronization actions on the ground, then operates independently in the air, resolving the conflict between availability and update complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The aircraft server acts as an intermediary between the airline's central content management system and the passenger devices. It receives content updates when connected, stores them locally, and distributes them to passengers, simplifying the overall synchronization architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Object-generated harmful factors

If streaming pauses during announcements, then all passengers receive announcement audio, but entertainment continuity and passenger engagement deteriorate

Engineering Contradiction:
Improveannouncement deliveryVSAvoidentertainment interruption
Core Design Contradiction:
Object-generated harmful factorsVSLoss of time

Solution Approach 1:

The system applies different quality levels to different audio streams: announcement audio is delivered with high priority to all passengers, while entertainment audio can be paused or lowered. This local quality differentiation allows announcements to be heard clearly without completely stopping entertainment.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Entertainment content is paused periodically during announcements and automatically resumed after announcements complete. This periodic interruption is minimal and predictable, maintaining overall entertainment continuity while ensuring announcement delivery.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9924204B2Systems and methods for personalized in-flight entertainment
Publication Date: 2018.03.20 WIPRO LTD
  • US9924204B2 patent drawing
  • US9924204B2 patent drawing
  • US9924204B2 patent drawing

AI summary

This disclosure relates to systems and methods for personalized in-flight entertainment. In one embodiment, an in-flight content personalization method is disclosed. Flight information associated with an aircraft may be received at an airline server. One or more passengers related to the flight information may be identified, and content for synchronization to an in-flight entertainment server located on the aircraft for the one or more passengers may be determined. After determining that the airline server is operatively connectable to the in-flight entertainment server, the content may be synchronized. In another embodiment, an in-flight entertainment personalization method is disclosed. Content may be received at an in-flight entertainment server from an off-aircraft airline server via a network connection. A user request for personalized content may be received from a device located on an aircraft during flight. The personalized content for responding to the user request may be identified and provided.