Information Processor Game-State Switching for Capped Free-Play Displays
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing information processors, such as slot machines and smartphones with slot game applications, require increased resources to display the remaining number of game plays in special states, which can be predicted by players, affecting game experience and resource utilization.
Innovation Solution
Implement a controller to switch between game states requiring and not requiring a bet, and manage the display of remaining game plays by using an initial value smaller than the actual count, hiding the actual count when it reaches zero, and displaying a sign indicating continuation possibility.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Duration of action of moving object
If the maximum number of game plays of the free game is increased, then the player can enjoy more free game plays, but the resources such as images for displaying the remaining number of game plays must be increased
Solution Approach 1:
The display value of remaining game plays is dynamically adjusted based on the game state. When the remaining number exceeds a predetermined threshold, the display shows the threshold value instead of the actual remaining number. This dynamic display strategy allows the system to handle large numbers of free game plays without requiring proportional increases in display resources.
2Loss of information
If the remaining number of game plays is displayed as it is, then the player can know the exact number, but the player can predict whether the second game state continues
Solution Approach 1:
Different display strategies are applied based on the local game state. When the remaining number of game plays is large (exceeds threshold), a capped display value is shown to prevent prediction. When the remaining number is small (at or below threshold), the actual value is displayed to provide accurate information. This localized quality adjustment resolves the contradiction between information accuracy and predictability prevention.
Data Source
AI summary
An object of the present invention is to provide an information processor which can reduce resources and a game control method. An information processor 1 is configured to switch a game state between (i) a first game state in which a first game which requires a bet is executed and (ii) a second game state in which a second game which does not require the bet is executed, depending on a predetermined condition. The game state includes the first game state and the second game state. The information processor 1 is configured to determine the number of execution times of the second game in the second game state. The information processor 1 is configured to: when the second game is executed the initial predetermined number of times in the second game state, set the display-use remaining number of game plays of the second game to a value obtained by subtracting one from an initial value each time the second game is executed, the initial value being set to be smaller than the number of execution times of the second game, the display-use remaining number of game plays of the second game being displayed on a display 120 as the remaining number of game plays of the second game; and set the actual remaining number of game plays of the second game as the display-use remaining number of game plays of the second game when the second game is executed after the second game has been executed the initial predetermined number of times.


