In-Game Save and Chronological Load Control for Real-Time Play
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Solution Overview
Problem
Conventional game systems require players to perform troublesome operations on screens separate from the play screen for saving and loading, which can disrupt gameplay and reduce immersion, especially in real-time games.
Innovation Solution
A recording medium and information processing device that allows saving and loading operations to be performed directly on the play screen using the same operating tool, with saving being a short-time operation and loading being a continuous operation, enabling seamless data registration and loading in chronological order without interrupting gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If saving and loading operations are performed on a separate screen from the play screen, then the game can be saved and loaded, but the player's operation labor increases and immersion is reduced
Solution Approach 1:
The patent merges the saving and loading operations with the play screen by allowing these operations to be performed directly on the play screen itself, rather than requiring transitions to separate save/load screens. This integration eliminates the need for separate screen transitions and reduces the number of operations required from the player's perspective.
Solution Approach 2:
The patent implements automatic saving functionality that occurs in the background without requiring player intervention. The save data is automatically registered at predetermined timings during gameplay, eliminating the need for players to manually initiate save operations and reducing their operational burden.
2Reliability
If saving and loading operations require separate screens, then data can be saved and loaded, but gameplay immersion is reduced due to screen transitions
Solution Approach 1:
The patent combines the data saving and loading functions with the play screen interface, allowing these operations to occur without leaving the gameplay environment. This merging maintains the player's immersion in the game world while ensuring reliable data persistence through systematic save data registration.
3Adaptability or versatility
If loading screen transitions are used, then saved data can be loaded, but players may be immediately attacked by enemies reducing immersion
Solution Approach 1:
The patent performs saving operations automatically at predetermined timings during gameplay, preparing save data in advance without interrupting the flow of the game. This preliminary action ensures that when players need to load data, it can be done seamlessly without sudden transitions or enemy attacks interrupting their immersion.
Data Source
AI summary
A recording medium and an information processing device. The recording medium has recorded a program that causes a computer to function as: a save accepting unit that accepts a saving operation from a player on a play screen of a game; a registration unit that registers, as saved data, progress of the game at timing when the saving operation is performed, every time the saving operation is performed; a load accepting unit that accepts a load operation of the saved data from the player on the play screen; and a control unit that loads the registered saved data in chronological order every time the load operation is performed, and restarts the game by switching the play screen.


